X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=76c8a4706fda6b8c8186bfb977eb1fe47452238b;hb=8c06886c0abb95f74eefba52c0bb967b215f2126;hp=16d126be2371c5374c1ab8b51ad0f58689f9700a;hpb=1008f26c7c6855f59222bcbe2cd1505ba8a6f28f;p=plomrogue
diff --git a/TODO b/TODO
index 16d126b..76c8a47 100644
--- a/TODO
+++ b/TODO
@@ -1,28 +1,27 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
-- may err_line store the processed line internally as it does the line count
+- expand use of hardcoded_strings module(s)
-SERVER:
+BOTH SERVER/CLIENT:
-- implement field of view / line of sight and obstacles for those on the map
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- is it actually useful to define map object action ids in the config file?
+SERVER:
-- make shape of map (and diagonal movement penalty) configurable in config file
+- consider
+
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- why does an MapObjAct id of 0 fail?
+- ensure atomic re-writing of savefile
CLIENT:
@@ -30,4 +29,4 @@ CLIENT:
- make log scrollable
-- implement server-config-file-like parsing for client-config-files, too
+- do something about a growing log slowing down the client