X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=76c8a4706fda6b8c8186bfb977eb1fe47452238b;hb=8c06886c0abb95f74eefba52c0bb967b215f2126;hp=e80f6d7de8231ccb04415f9f07fcc60b2d9a5339;hpb=8bdc3ca1ee8ef89c0d9a6bce35bead180ce67893;p=plomrogue
diff --git a/TODO b/TODO
index e80f6d7..76c8a47 100644
--- a/TODO
+++ b/TODO
@@ -1,27 +1,32 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
-SERVER:
+- expand use of hardcoded_strings module(s)
+
+BOTH SERVER/CLIENT:
+
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- implement field of view / line of sight and obstacles for those on the map
+SERVER:
-- is it actually useful to define map object action ids in the config file?
+- consider
+
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- why does an MapObjAct id of 0 fail?
+- ensure atomic re-writing of savefile
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- do something about a growing log slowing down the client