X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=b909b04fb74280aef274705b22a1f913807b79e3;hb=2c5d1a1f12eeb2a742bf46ed8971b3938761c3d5;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue diff --git a/TODO b/TODO index 414e155..b909b04 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,23 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values - SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + + +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- rectify the mentioning of line counts in command reading error messages CLIENT: @@ -24,4 +25,4 @@ CLIENT: - make log scrollable -- repair single window interface config files (fix double use of keycode 100) +- send zero-argument player commands without argument