X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=b909b04fb74280aef274705b22a1f913807b79e3;hb=2c5d1a1f12eeb2a742bf46ed8971b3938761c3d5;hp=5438e49d14ea3405bc32f498c6f1a05ca78dde78;hpb=317d623e0f3bdb5407a50d635861cb0eb244dd2f;p=plomrogue diff --git a/TODO b/TODO index 5438e49..b909b04 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,28 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- handle crashes on OS X: - SERVER: -- implement field of view / line of sight and obstacles for those on the map +- consider + -- is it actually useful to define map object action ids in the config file? +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- rectify the mentioning of line counts in command reading error messages CLIENT: - enable toggling of window borders - make log scrollable + +- send zero-argument player commands without argument