X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=b909b04fb74280aef274705b22a1f913807b79e3;hb=2c5d1a1f12eeb2a742bf46ed8971b3938761c3d5;hp=7586040fd1a274d21c8729a2ce994097929e7364;hpb=1c17f47249e2248ead55594b3164b1be5831ac7d;p=plomrogue
diff --git a/TODO b/TODO
index 7586040..b909b04 100644
--- a/TODO
+++ b/TODO
@@ -1,26 +1,23 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
-
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
-- is it actually useful to define map object action ids in the config file?
+- consider
+
-- make shape of map (and diagonal movement penalty) configurable in config file
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- rectify the mentioning of line counts in command reading error messages
CLIENT:
@@ -28,4 +25,4 @@ CLIENT:
- make log scrollable
-- re-organize code: empty misc.h into proper modules, split up windows.h
+- send zero-argument player commands without argument