X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=c6623da4ddf03a19c52db310a12cb1e684a275a2;hb=96e8b3ea0ba8d50683c149422fd9c2588123f62c;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue
diff --git a/TODO b/TODO
index 58a6a6b..c6623da 100644
--- a/TODO
+++ b/TODO
@@ -11,17 +11,13 @@ BOTH SERVER/CLIENT:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
-- why does an MapObjAct id of 0 fail?
-
-- make config file define to which map object type the player belongs
-
CLIENT:
- enable toggling of window borders