X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=c6623da4ddf03a19c52db310a12cb1e684a275a2;hb=96e8b3ea0ba8d50683c149422fd9c2588123f62c;hp=b90cb760869500a4469917c237421ae5bf691744;hpb=cc4ed0c49279f08a053a3e3a9a4acba22283a01f;p=plomrogue
diff --git a/TODO b/TODO
index b90cb76..c6623da 100644
--- a/TODO
+++ b/TODO
@@ -9,29 +9,17 @@ BOTH SERVER/CLIENT:
- be more strict and humble when allocating memory from the stack
-- in textfield_width(), handle too large lines somehow
-
-- use select() polling where possible for server-client communication
-
-- may err_line store the processed line internally as it does the line count
-
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
-- why does an MapObjAct id of 0 fail?
-
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- implement server-config-file-like parsing for client-config-files, too