X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=TODO;h=db629412ac2703efbc58d65c8cccc24ffa29b451;hb=c74615b516cd7e44cc1a4005663eed1a373d0f68;hp=766b12dc001273b7065848299cc03209d7d3b30c;hpb=0907037fc188c28471805286a67b786264ba3e2f;p=plomrogue
diff --git a/TODO b/TODO
index 766b12d..db62941 100644
--- a/TODO
+++ b/TODO
@@ -2,19 +2,15 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
-- implement better server/client architecture, meeting these criteria:
- - keep interaction of server and client in the filesystem (as currently
- happens by use of plain text files and fifos) to allow for easy scripting
- - allow for specific requests of the client for specific server data (such as:
- "what path do you propose for the player character to get from A to B?")
- - reduce hard disk i/o for server/client interaction (use fifos only?)
- - further avoid exits that keep the server running and the lock file existing
- when it shouldn't
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
- check for return values of *printf()
- make config files format more readable / self-explanatory
+- in startup script, pipe server output to log file instead of stdout
+
SERVER:
- implement field of view / line of sight and obstacles for those on the map
@@ -29,6 +25,4 @@ CLIENT:
- enable toggling of window borders
-- enable toggling of showing "\n" in the window content either as newline breaks
- (as currently) or as " / " (without newline break) for more efficent screen
- estate use
+- make log scrollable