X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=plomrogue-server.py;h=b6196c3c18100c94e57dd261928f38d6ba9a5d18;hb=51bb20d7100ecf918d027ffff8ea6a5f3de7a6d6;hp=7b1fefbaa2c0c3a004c87def831f097846acdaee;hpb=1f530d9bf745036092ef4c344137ced7bafbd153;p=plomrogue
diff --git a/plomrogue-server.py b/plomrogue-server.py
index 7b1fefb..b6196c3 100755
--- a/plomrogue-server.py
+++ b/plomrogue-server.py
@@ -119,10 +119,21 @@ def record(command):
def save_world():
# Dummy for saving all commands to reconstruct current world state.
# Misses same optimizations as record() from the original record().
+ ta_string = ""
+ for id in world_db["thing actions"]:
+ ta = world_db["thing actions"][id]
+ ta_string = ta_string + "TA_ID " + str(id) + "\n" + \
+ "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n"
atomic_write(io_db["path_save"],
+ "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
+ "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
+ "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" +
"TURN " + str(world_db["TURN"]) + "\n" +
"SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
- "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n")
+ "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" +
+ ta_string)
+ # TODO: If all this ever does is just writing down what's in world_db, some
+ # loop over its entries should be all that's needed.
def obey_lines_in_file(path, name, do_record=False):
@@ -237,73 +248,162 @@ def play_game():
obey(read_command(), "in file", do_record=True)
-def command_ping():
- """Send PONG line to server output file."""
- io_db["file_out"].write("PONG\n")
- io_db["file_out"].flush()
+def remake_map():
+ # DUMMY.
+ print("I'd (re-)make the map now, if only I knew how.")
-def command_quit():
- """Abort server process."""
- raise SystemExit("received QUIT command")
+def set_world_inactive():
+ """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
+ server_test()
+ if os.access(io_db["path_worldstate"], os.F_OK):
+ os.remove(io_db["path_worldstate"])
+ world_db["WORLD_ACTIVE"] = 0
-def set_world_db_integer_value(key, val_string, min, max):
- """Set world_db[key] to int(val_string) if legal value >= min & <= max."""
+def integer_test(val_string, min, max):
+ """Return val_string if possible integer >= min and <= max, else False."""
try:
val = int(val_string)
if val < min or val > max:
raise ValueError
- world_db[key] = val
+ return val
except ValueError:
print("Ignoring: Please use integer >= " + str(min) + " and <= " +
- "str(max)+ '.")
+ str(max) + ".")
+ return False
-def command_turn(turn_string):
- """Set turn to what's described in turn_string."""
- set_world_db_integer_value("TURN", turn_string, 0, 65535)
+def worlddb_value_setter(key, min, max):
+ """Generate: Set world_db[key] to int(val_string) if >= min and <= max."""
+ def func(val_string):
+ val = integer_test(val_string, min, max)
+ if val:
+ world_db[key] = val
+ return func
-def command_seedmap(mapseed_string):
- """Set map seed to what's described in mapseed_string."""
- set_world_db_integer_value("SEED_MAP", mapseed_string, 0, 4294967295)
+def command_ping():
+ """Send PONG line to server output file."""
+ io_db["file_out"].write("PONG\n")
+ io_db["file_out"].flush()
-def command_seedrandomness(randseed_string):
- """Set randomness seed to what's described in randseed_string."""
- set_world_db_integer_value("SEED_RANDOMNESS", randseed_string, 0,
- 4294967295)
+def command_quit():
+ """Abort server process."""
+ raise SystemExit("received QUIT command")
+
+
+def command_seedmap(seed_string):
+ """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
+ worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
+ remake_map()
def command_makeworld(seed_string):
- # Mere dummy so far.
- set_world_db_integer_value("SEED_MAP", seed_string, 0, 4294967295)
- set_world_db_integer_value("SEED_RANDOMNESS", seed_string, 0, 4294967295)
+ # DUMMY.
+ worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
+ worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string)
+ # TODO: Test for existence of player thing and 'wait' thing action?
+
+
+def command_maplength(maplength_string):
+ # DUMMY.
+ set_world_inactive()
+ # TODO: remove things, map
+ worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string)
+
+
+def command_worldactive(worldactive_string):
+ # DUMMY.
+ val = integer_test(worldactive_string, 0, 1)
+ if val:
+ if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
+ set_world_inactive()
+ elif 0 == world_db["WORLD_ACTIVE"]:
+ wait_exists = False
+ player_exists = False
+ map_exists = False
+ # TODO: perform tests:
+ # Is there thing action of name 'wait'?
+ # Is there a player thing?
+ # Is there a map?
+ if wait_exists and player_exists and map_exists:
+ # TODO: rebuild al things' FOVs, map memories
+ world_db["WORLD_ACTIVE"] = 1
+
+
+def command_taid(id_string):
+ """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction.
+
+ The ID of the ThingAction to manipulate is stored as command_taid.id. If
+ the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID
+ is calculated: The lowest unused ID >0 and <= 255. A new ThingAction's
+ "TA_EFFORT" defaults to 1, its "TA_NAME" to "wait".
+ """
+ id = integer_test(id_string, 0, 255)
+ if id:
+ if id in world_db["thing actions"]:
+ command_taid.id = id
+ else:
+ if 0 == id:
+ while 1:
+ id = id + 1
+ if id not in world_db["thing actions"]:
+ break
+ if id > 255:
+ print("Ignoring: "
+ "No unused ID available to add to ID list.")
+ return
+ world_db["thing actions"][id] = {
+ "TA_EFFORT": 1,
+ "TA_NAME": "wait"
+ }
+ command_taid.id = id
+
+
+def command_taeffort(str_int):
+ """Set to int(str_int) effort value of ThingAction of command_taid.id."""
+ if hasattr(command_taid, "id"):
+ val = integer_test(str_int, 0, 255)
+ if val:
+ world_db["thing actions"][command_taid.id]["TA_EFFORT"] = val
"""Commands database.
-Map command start tokens to ([0]) minimum number of expected command arguments,
-([1]) the command's meta-ness (i.e. is it to be written to the record file, is
-it to be ignored in replay mode if read from server input file), and ([2]) a
-function to be called on it.
+Map command start tokens to ([0]) number of expected command arguments, ([1])
+the command's meta-ness (i.e. is it to be written to the record file, is it to
+be ignored in replay mode if read from server input file), and ([2]) a function
+to be called on it.
"""
commands_db = {
"QUIT": (0, True, command_quit),
"PING": (0, True, command_ping),
"MAKE_WORLD": (1, False, command_makeworld),
"SEED_MAP": (1, False, command_seedmap),
- "SEED_RANDOMNESS": (1, False, command_seedrandomness),
- "TURN": (1, False, command_turn)
+ "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0,
+ 4294967295)),
+ "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
+ "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
+ "MAP_LENGTH": (1, False, command_maplength),
+ "WORLD_ACTIVE": (1, False, command_worldactive),
+ "TA_ID": (1, False, command_taid),
+ "TA_EFFORT": (1, False, command_taeffort)
}
-"""World state database,"""
+"""World state database. With sane default values."""
world_db = {
- "TURN": 0,
+ "TURN": 1,
"SEED_MAP": 0,
- "SEED_RANDOMNESS": 0
+ "SEED_RANDOMNESS": 0,
+ "PLAYER_TYPE": 0,
+ "MAP_LENGTH": 64,
+ "WORLD_ACTIVE": 0,
+ "thing actions": {},
+ "thing types": {},
+ "things": {}
}