X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=roguelike.c;h=4e369bc75875e165758d2223cb416281683c50e2;hb=b34c99f3322baff9eefdc567691101c9fd39dc45;hp=9fb9d31142d69a292ea5175603bfd2d0cc3e8dbc;hpb=9e3e8456a3a835d786566de40f17c3ffcde4e929;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 9fb9d31..4e369bc 100644 --- a/roguelike.c +++ b/roguelike.c @@ -10,6 +10,7 @@ struct World { int turn; char * log; struct Map * map; + struct Monster * monster; struct Player * player; }; struct KeyBinding { @@ -32,6 +33,10 @@ struct Player { int y; int x; }; +struct Monster { + int y; + int x; }; + void draw_with_linebreaks (struct Win *, char *, int); void draw_text_from_bottom (struct Win *, char *); void draw_log (struct Win *); @@ -116,6 +121,7 @@ void draw_map (struct Win * win) { struct World * world = (struct World *) win->data; struct Map * map = world->map; struct Player * player = world->player; + struct Monster * monster = world->monster; char * cells = map->cells; int width_map_av = map->width - map->offset_x; int height_map_av = map->height - map->offset_y; @@ -126,6 +132,8 @@ void draw_map (struct Win * win) { if (y < height_map_av && x < width_map_av) { if (z == (map->width * player->y) + player->x) mvwaddch(win->curses, y, x, '@'); + else if (z == (map->width * monster->y) + monster->x) + mvwaddch(win->curses, y, x, 'M'); else mvwaddch(win->curses, y, x, cells[z]); z++; } } } } @@ -219,18 +227,23 @@ void init_keybindings(struct World * world) { struct Map init_map () { // Initialize map with some experimental start values. struct Map map; - map.width = 128; - map.height = 128; + map.width = 96; + map.height = 32; map.offset_x = 0; map.offset_y = 0; map.cells = malloc(map.width * map.height); - int x, y; + int x, y, ran; + char terrain; for (y = 0; y < map.height; y++) - for (x = 0; x < map.width; x++) - map.cells[(y * map.width) + x] = '.'; - map.cells[(5 * map.width) + 5] = 'X'; - map.cells[(3 * map.width) + 8] = 'X'; - map.cells[(8 * map.width) + 3] = 'X'; + for (x = 0; x < map.width; x++) { + terrain = '.'; + ran = rand(); + if ( 0 == ran % ((x*x) / 3 + 1) + || 0 == ran % ((y*y) / 3 + 1) + || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) + || 0 == ran %((map.height - y - 1) * (map.height - y - 1) / 3 + 1)) + terrain = ' '; + map.cells[(y * map.width) + x] = terrain; } return map; } void update_info (struct World * world) { @@ -317,11 +330,12 @@ char * get_keyname(int keycode) { sprintf(keyname, "(unknown)"); return keyname; } -char is_passable (struct World * world, int y, int x) { +char is_passable (struct World * world, int x, int y) { // Check if coordinate on (or beyond) map is accessible to movement. char passable = 0; if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height) - if ('.' == world->map->cells[y * world->map->width + x]) + if ( '.' == world->map->cells[y * world->map->width + x] + && (y != world->monster->y || x != world->monster->x)) passable = 1; return passable; } @@ -372,9 +386,13 @@ int main () { struct Map map = init_map(); world.map = ↦ struct Player player; - player.y = 2; - player.x = 2; + player.y = 16; + player.x = 16; world.player = &player; + struct Monster monster; + monster.y = 16; + monster.x = 80; + world.monster = &monster; WINDOW * screen = initscr(); noecho();