X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=roguelike.c;h=894fa59095a6c071c6b2b08ccb17b5f0763dffed;hb=898e67b7106acf4eb55689c44f67c359616ca39d;hp=4c294e5564aae21262c404ea3583f5f958e185f9;hpb=f6ee23265cf2e798c7a9d2d9010add035cfeb68a;p=plomrogue
diff --git a/roguelike.c b/roguelike.c
index 4c294e5..894fa59 100644
--- a/roguelike.c
+++ b/roguelike.c
@@ -54,17 +54,6 @@ void write_uint32_bigendian(uint32_t x, FILE * file) {
fputc(c, file);
fputc(d, file); }
-void load_game(struct World * world) {
-// Load game data from game file.
- FILE * file = fopen("savefile", "r");
- world->seed = read_uint32_bigendian(file);
- world->turn = read_uint32_bigendian(file);
- world->player->y = read_uint16_bigendian(file);
- world->player->x = read_uint16_bigendian(file);
- world->monster->y = read_uint16_bigendian(file);
- world->monster->x = read_uint16_bigendian(file);
- fclose(file); }
-
void save_game(struct World * world) {
// Save game data to game file.
FILE * file = fopen("savefile", "w");
@@ -154,7 +143,7 @@ void next_turn (struct World * world) {
tx--;
if (tx == world->player->x && ty == world->player->y)
update_log(world, "\nThe monster hits you.");
- else if (is_passable(world, tx, ty)) {
+ else if (is_passable(world->map, ty, tx)) {
world->monster->y = ty;
world->monster->x = tx; } }
@@ -170,11 +159,11 @@ void update_log (struct World * world, char * text) {
free(world->log);
world->log = new_text; }
-char is_passable (struct World * world, uint16_t x, uint16_t y) {
+char is_passable (struct Map * map, uint16_t y, uint16_t x) {
// Check if coordinate on (or beyond) map is accessible to movement.
char passable = 0;
- if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height)
- if ('.' == world->map->cells[y * world->map->width + x])
+ if (0 <= x && x < map->width && 0 <= y && y < map->height)
+ if ('.' == map->cells[y * map->width + x])
passable = 1;
return passable; }
@@ -205,7 +194,7 @@ void move_player (struct World * world, char d) {
tx++; }
if (ty == world->monster->y && tx == world->monster->x)
success = 2;
- else if (is_passable(world, tx, ty)) {
+ else if (is_passable(world->map, ty, tx)) {
success = 1;
world->player->y = ty;
world->player->x = tx; }
@@ -234,14 +223,6 @@ void player_wait (struct World * world) {
next_turn (world);
update_log (world, "\nYou wait."); }
-void startpos(struct World * world) {
-// Initialize some default starting values.
- world->turn = 1;
- world->player->y = 8;
- world->player->x = 8;
- world->monster->y = 55;
- world->monster->x = 55; }
-
unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys,
struct Win * win_map, struct Win * win_info, struct Win * win_log) {
// Call some meta program / window management actions dependent on key. Return 1 to signal quitting.
@@ -309,7 +290,6 @@ int main (int argc, char *argv[]) {
default:
exit(EXIT_FAILURE); } }
- init_keybindings(&world);
world.log = calloc(1, sizeof(char));
update_log (&world, " ");
struct Player player;
@@ -317,29 +297,42 @@ int main (int argc, char *argv[]) {
struct Monster monster;
world.monster = &monster;
FILE * file;
-
- if (0 == world.interactive) {
- startpos(&world);
- file = fopen("record", "r");
- world.seed = read_uint32_bigendian(file); }
+ if (1 == world.interactive && 0 == access("savefile", F_OK)) {
+ file = fopen("savefile", "r");
+ world.seed = read_uint32_bigendian(file);
+ world.turn = read_uint32_bigendian(file);
+ player.y = read_uint16_bigendian(file);
+ player.x = read_uint16_bigendian(file);
+ monster.y = read_uint16_bigendian(file);
+ monster.x = read_uint16_bigendian(file);
+ fclose(file); }
else {
- if (0 == access("savefile", F_OK))
- load_game(&world);
+ world.turn = 1;
+ if (0 == world.interactive) {
+ file = fopen("record", "r");
+ world.seed = read_uint32_bigendian(file); }
else {
- startpos(&world);
- world.seed = time(NULL);
file = fopen("record", "w");
+ world.seed = time(NULL);
write_uint32_bigendian(world.seed, file);
fclose(file); } }
rrand(1, world.seed);
struct Map map = init_map();
world.map = ↦
+ if (1 == world.turn) {
+ for (player.y = player.x = 0; 0 == is_passable(&map, player.y, player.x);) {
+ player.y = rrand(0, 0) % map.height;
+ player.x = rrand(0, 0) % map.width; }
+ for (monster.y = monster.x = 0; 0 == is_passable(&map, monster.y, monster.x);) {
+ monster.y = rrand(0, 0) % map.height;
+ monster.x = rrand(0, 0) % map.width; } }
WINDOW * screen = initscr();
noecho();
curs_set(0);
keypad(screen, TRUE);
raw();
+ init_keybindings(&world);
struct WinMeta win_meta = init_win_meta(screen);
struct Win win_keys = init_window(&win_meta, "Keys", &world, draw_keys_win);
struct Win win_map = init_window(&win_meta, "Map", &world, draw_map_win);