X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=roguelike.c;h=8e7cae124fe62199842f53cf72d5b0759a28dfe9;hb=e2b7451c5cdfb4113488334b919641a38f378deb;hp=8a358f3d6c6e92926831e86e0af1353d1e24126c;hpb=f75bf5a61c0d69d6c476fb56608a4f3cafa33fc3;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 8a358f3..8e7cae1 100644 --- a/roguelike.c +++ b/roguelike.c @@ -51,8 +51,10 @@ void update_log (struct World *, char *); void save_keybindings(struct World *); int get_action_key (struct KeyBinding *, char *); char * get_keyname(int); +void mod_key (struct World *, struct WinMeta *); char is_passable (struct World *, int, int); void move_player (struct World *, char); +void player_wait(struct World *); void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. @@ -346,6 +348,15 @@ char * get_keyname(int keycode) { sprintf(keyname, "(unknown)"); return keyname; } +void mod_key (struct World * world, struct WinMeta * win_meta) { +// In keybinding window, mark selection modifiable, modify key. Ensure max of three digits in key code field. + world->keyswindata->edit = 1; + draw_all_windows (win_meta); + int key = getch(); + if (key < 1000) + world->keybindings[world->keyswindata->select].key = key; + world->keyswindata->edit = 0; } + char is_passable (struct World * world, int x, int y) { // Check if coordinate on (or beyond) map is accessible to movement. char passable = 0; @@ -395,6 +406,11 @@ void move_player (struct World * world, char d) { prev = success * d; next_turn (world); } +void player_wait(struct World * world) { +// Make player wait one turn. + next_turn (world); + update_log (world, "\nYou wait."); } + int main () { struct World world; init_keybindings(&world); @@ -472,13 +488,8 @@ int main () { world.keyswindata->select--; else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) world.keyswindata->select++; - else if (key == get_action_key(world.keybindings, "keys mod")) { - world.keyswindata->edit = 1; - draw_all_windows (&win_meta); - key = getch(); - if (key < 1000) // ensure maximum of three digits in key code field - world.keybindings[world.keyswindata->select].key = key; - world.keyswindata->edit = 0; } + else if (key == get_action_key(world.keybindings, "keys mod")) + mod_key (&world, &win_meta); else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) map.offset_y--; else if (key == get_action_key(world.keybindings, "map down")) @@ -495,9 +506,8 @@ int main () { move_player(&world, 'e'); else if (key == get_action_key(world.keybindings, "player left")) move_player(&world, 'w'); - else if (key == get_action_key(world.keybindings, "wait") ) { - next_turn (&world); - update_log (&world, "\nYou wait."); } } + else if (key == get_action_key(world.keybindings, "wait") ) + player_wait (&world); } free(map.cells); for (key = 0; key <= world.keyswindata->max; key++)