X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=roguelike.c;h=9139cb30fce16383c056f8aaf2a7cd0c58358fe4;hb=18a698f3107109f8cd6ba0d89e41386ac394cf02;hp=20181befccf6b2de2c62d2a74091c4463cd50e2e;hpb=122747fbbdc061942de2fc2bca901a44a6b4ab61;p=plomrogue
diff --git a/roguelike.c b/roguelike.c
index 20181be..9139cb3 100644
--- a/roguelike.c
+++ b/roguelike.c
@@ -1,11 +1,81 @@
+#include
+#include
+#include
#include
#include
-#include
+#include
+#include
#include "windows.h"
#include "draw_wins.h"
#include "roguelike.h"
#include "keybindings.h"
+uint16_t rrand(char use_seed, uint32_t new_seed) {
+// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability.
+ static uint32_t seed;
+ if (0 != use_seed)
+ seed = new_seed;
+ seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)).
+ return (seed / 65536); } // Ignore least significant 16 bits (they are less random).
+
+uint16_t read_uint16_bigendian(FILE * file) {
+// Read uint16 from file in big-endian order.
+ const uint16_t nchar = UCHAR_MAX + 1;
+ unsigned char a = fgetc(file);
+ unsigned char b = fgetc(file);
+ return (a * nchar) + b; }
+
+void write_uint16_bigendian(uint16_t x, FILE * file) {
+// Write uint16 to file in beg-endian order.
+ const uint16_t nchar = UCHAR_MAX + 1;
+ unsigned char a = x / nchar;
+ unsigned char b = x % nchar;
+ fputc(a, file);
+ fputc(b, file); }
+
+uint32_t read_uint32_bigendian(FILE * file) {
+// Read uint32 from file in big-endian order.
+ const uint16_t nchar = UCHAR_MAX + 1;
+ unsigned char a = fgetc(file);
+ unsigned char b = fgetc(file);
+ unsigned char c = fgetc(file);
+ unsigned char d = fgetc(file);
+ return (a * nchar * nchar * nchar) + (b * nchar * nchar) + (c * nchar) + d; }
+
+void write_uint32_bigendian(uint32_t x, FILE * file) {
+// Write uint32 to file in beg-endian order.
+ const uint16_t nchar = UCHAR_MAX + 1;
+ unsigned char a = x / (nchar * nchar * nchar);
+ unsigned char b = (x - (a * nchar * nchar * nchar)) / (nchar * nchar);
+ unsigned char c = (x - ((a * nchar * nchar * nchar) + (b * nchar * nchar))) / nchar;
+ unsigned char d = x % nchar;
+ fputc(a, file);
+ fputc(b, file);
+ fputc(c, file);
+ fputc(d, file); }
+
+void load_game(struct World * world) {
+// Load game data from game file.
+ FILE * file = fopen("savefile", "r");
+ world->seed = read_uint32_bigendian(file);
+ world->turn = read_uint32_bigendian(file);
+ world->player->y = read_uint16_bigendian(file);
+ world->player->x = read_uint16_bigendian(file);
+ world->monster->y = read_uint16_bigendian(file);
+ world->monster->x = read_uint16_bigendian(file);
+ fclose(file); }
+
+void save_game(struct World * world) {
+// Save game data to game file.
+ FILE * file = fopen("savefile", "w");
+ write_uint32_bigendian(world->seed, file);
+ write_uint32_bigendian(world->turn, file);
+ write_uint16_bigendian(world->player->y, file);
+ write_uint16_bigendian(world->player->x, file);
+ write_uint16_bigendian(world->monster->y, file);
+ write_uint16_bigendian(world->monster->x, file);
+ fclose(file); }
+
void toggle_window (struct WinMeta * win_meta, struct Win * win) {
// Toggle display of window win.
if (0 != win->curses)
@@ -16,8 +86,8 @@ void toggle_window (struct WinMeta * win_meta, struct Win * win) {
void growshrink_active_window (struct WinMeta * win_meta, char change) {
// Grow or shrink active window horizontally or vertically by one cell size.
if (0 != win_meta->active) {
- int height = win_meta->active->height;
- int width = win_meta->active->width;
+ uint16_t height = win_meta->active->height;
+ uint16_t width = win_meta->active->width;
if (change == '-')
height--;
else if (change == '+')
@@ -31,23 +101,29 @@ void growshrink_active_window (struct WinMeta * win_meta, char change) {
struct Map init_map () {
// Initialize map with some experimental start values.
struct Map map;
- map.width = 96;
- map.height = 32;
+ map.width = 64;
+ map.height = 64;
map.offset_x = 0;
map.offset_y = 0;
- map.cells = malloc(map.width * map.height);
- int x, y, ran;
- char terrain;
+ uint32_t size = map.width * map.height;
+ map.cells = malloc(size);
+ uint16_t y, x;
for (y = 0; y < map.height; y++)
- for (x = 0; x < map.width; x++) {
- terrain = '.';
- ran = rand();
- if ( 0 == ran % ((x*x) / 3 + 1)
- || 0 == ran % ((y*y) / 3 + 1)
- || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1)
- || 0 == ran %((map.height - y - 1) * (map.height - y - 1) / 3 + 1))
- terrain = ' ';
- map.cells[(y * map.width) + x] = terrain; }
+ for (x = 0; x < map.width; x++)
+ map.cells[(y * map.width) + x] = '~';
+ map.cells[size / 2 + (map.width / 2)] = '.';
+ uint32_t repeats, root, curpos;
+ for (root = 0; root * root * root < size; root++);
+ for (repeats = 0; repeats < size * root; repeats++) {
+ y = rrand(0, 0) % map.height;
+ x = rrand(0, 0) % map.width;
+ curpos = y * map.width + x;
+ if ('~' == map.cells[curpos] &&
+ ( (curpos >= map.width && '.' == map.cells[curpos - map.width])
+ || (curpos < map.width * (map.height - 1) && '.' == map.cells[curpos + map.width])
+ || (curpos > 0 && '.' == map.cells[curpos - 1] && curpos % map.width != 0)
+ || (curpos < (map.width * map.height) && '.' == map.cells[curpos + 1]) && (curpos + 1) % map.width != 0))
+ map.cells[y * map.width + x] = '.'; }
return map; }
void map_scroll (struct Map * map, char dir) {
@@ -64,9 +140,10 @@ void map_scroll (struct Map * map, char dir) {
void next_turn (struct World * world) {
// Increment turn and move enemy.
world->turn++;
- char d = rand() % 5;
- char ty = world->monster->y;
- char tx = world->monster->x;
+ rrand(1, world->seed * world->turn);
+ char d = rrand(0, 0) % 5;
+ uint16_t ty = world->monster->y;
+ uint16_t tx = world->monster->x;
if (1 == d)
ty++;
else if (2 == d)
@@ -84,16 +161,16 @@ void next_turn (struct World * world) {
void update_log (struct World * world, char * text) {
// Update log with new text to be appended.
char * new_text;
- int len_old = strlen(world->log);
- int len_new = strlen(text);
- int len_whole = len_old + len_new + 1;
+ uint16_t len_old = strlen(world->log);
+ uint16_t len_new = strlen(text);
+ uint16_t len_whole = len_old + len_new + 1;
new_text = calloc(len_whole, sizeof(char));
memcpy(new_text, world->log, len_old);
memcpy(new_text + len_old, text, len_new);
free(world->log);
world->log = new_text; }
-char is_passable (struct World * world, int x, int y) {
+char is_passable (struct World * world, uint16_t x, uint16_t y) {
// Check if coordinate on (or beyond) map is accessible to movement.
char passable = 0;
if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height)
@@ -101,13 +178,19 @@ char is_passable (struct World * world, int x, int y) {
passable = 1;
return passable; }
+void record_action (char action) {
+// Append action to game record file.
+ FILE * file = fopen("record", "a");
+ fputc(action, file);
+ fclose(file); }
+
void move_player (struct World * world, char d) {
// Move player in direction d, increment turn counter and update log.
static char prev = 0;
char success = 0;
char * dir;
- char ty = world->player->y;
- char tx = world->player->x;
+ uint16_t ty = world->player->y;
+ uint16_t tx = world->player->x;
if ('s' == d) {
dir = "south";
ty++; }
@@ -140,29 +223,117 @@ void move_player (struct World * world, char d) {
update_log (world, msg);
free(msg); } }
prev = success * d;
+ if (1 == world->interactive)
+ record_action(d);
next_turn (world); }
-void player_wait(struct World * world) {
+void player_wait (struct World * world) {
// Make player wait one turn.
+ if (1 == world->interactive)
+ record_action(0);
next_turn (world);
update_log (world, "\nYou wait."); }
-int main () {
+void startpos(struct World * world) {
+// Initialize some default starting values.
+ world->turn = 1;
+ world->player->y = 8;
+ world->player->x = 8;
+ world->monster->y = 55;
+ world->monster->x = 55; }
+
+unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys,
+ struct Win * win_map, struct Win * win_info, struct Win * win_log) {
+// Call some meta program / window management actions dependent on key. Return 1 to signal quitting.
+ if (key == get_action_key(world->keybindings, "quit"))
+ return 1;
+ else if (key == get_action_key(world->keybindings, "scroll pad right"))
+ scroll_pad (win_meta, '+');
+ else if (key == get_action_key(world->keybindings, "scroll pad left"))
+ scroll_pad (win_meta, '-');
+ else if (key == get_action_key(world->keybindings, "toggle keys window"))
+ toggle_window(win_meta, win_keys);
+ else if (key == get_action_key(world->keybindings, "toggle map window"))
+ toggle_window(win_meta, win_map);
+ else if (key == get_action_key(world->keybindings, "toggle info window"))
+ toggle_window(win_meta, win_info);
+ else if (key == get_action_key(world->keybindings, "toggle log window"))
+ toggle_window(win_meta, win_log);
+ else if (key == get_action_key(world->keybindings, "cycle forwards"))
+ cycle_active_window(win_meta, 'n');
+ else if (key == get_action_key(world->keybindings, "cycle backwards"))
+ cycle_active_window(win_meta, 'p');
+ else if (key == get_action_key(world->keybindings, "shift forwards"))
+ shift_active_window(win_meta, 'f');
+ else if (key == get_action_key(world->keybindings, "shift backwards"))
+ shift_active_window(win_meta, 'b');
+ else if (key == get_action_key(world->keybindings, "grow horizontally"))
+ growshrink_active_window(win_meta, '*');
+ else if (key == get_action_key(world->keybindings, "shrink horizontally"))
+ growshrink_active_window(win_meta, '_');
+ else if (key == get_action_key(world->keybindings, "grow vertically"))
+ growshrink_active_window(win_meta, '+');
+ else if (key == get_action_key(world->keybindings, "shrink vertically"))
+ growshrink_active_window(win_meta, '-');
+ else if (key == get_action_key(world->keybindings, "save keys"))
+ save_keybindings(world);
+ else if (key == get_action_key(world->keybindings, "keys nav up"))
+ keyswin_move_selection (world, 'u');
+ else if (key == get_action_key(world->keybindings, "keys nav down"))
+ keyswin_move_selection (world, 'd');
+ else if (key == get_action_key(world->keybindings, "keys mod"))
+ keyswin_mod_key (world, win_meta);
+ else if (key == get_action_key(world->keybindings, "map up"))
+ map_scroll (world->map, 'n');
+ else if (key == get_action_key(world->keybindings, "map down"))
+ map_scroll (world->map, 's');
+ else if (key == get_action_key(world->keybindings, "map right"))
+ map_scroll (world->map, 'e');
+ else if (key == get_action_key(world->keybindings, "map left"))
+ map_scroll (world->map, 'w');
+ return 0; }
+
+int main (int argc, char *argv[]) {
struct World world;
+ world.interactive = 1;
+ int opt;
+ uint32_t start_turn;
+ while ((opt = getopt(argc, argv, "s::")) != -1) {
+ switch (opt) {
+ case 's':
+ world.interactive = 0;
+ start_turn = 0;
+ if (optarg)
+ start_turn = atoi(optarg);
+ break;
+ default:
+ exit(EXIT_FAILURE); } }
+
init_keybindings(&world);
- world.turn = 0;
world.log = calloc(1, sizeof(char));
- update_log (&world, "Start!");
- struct Map map = init_map();
- world.map = ↦
+ update_log (&world, " ");
struct Player player;
- player.y = 16;
- player.x = 16;
world.player = &player;
struct Monster monster;
- monster.y = 16;
- monster.x = 80;
world.monster = &monster;
+ FILE * file;
+
+ if (0 == world.interactive) {
+ startpos(&world);
+ file = fopen("record", "r");
+ world.seed = read_uint32_bigendian(file); }
+ else {
+ if (0 == access("savefile", F_OK))
+ load_game(&world);
+ else {
+ startpos(&world);
+ world.seed = time(NULL);
+ file = fopen("record", "w");
+ write_uint32_bigendian(world.seed, file);
+ fclose(file); } }
+ rrand(1, world.seed);
+ struct Map map = init_map();
+ world.map = ↦
WINDOW * screen = initscr();
noecho();
@@ -174,67 +345,68 @@ int main () {
struct Win win_map = init_window(&win_meta, "Map", &world, draw_map_win);
struct Win win_info = init_window(&win_meta, "Info", &world, draw_info_win);
struct Win win_log = init_window(&win_meta, "Log", &world, draw_log_win);
+ win_keys.width = 29;
+ win_map.width = win_meta.width - win_keys.width - win_log.width - 2;
+ win_info.height = 1;
+ win_log.height = win_meta.height - 3;
+ toggle_window(&win_meta, &win_keys);
+ toggle_window(&win_meta, &win_map);
+ toggle_window(&win_meta, &win_info);
+ toggle_window(&win_meta, &win_log);
int key;
- while (1) {
- draw_all_windows (&win_meta);
- key = getch();
- if (key == get_action_key(world.keybindings, "quit"))
- break;
- else if (key == get_action_key(world.keybindings, "scroll pad right"))
- scroll_pad (&win_meta, '+');
- else if (key == get_action_key(world.keybindings, "scroll pad left"))
- scroll_pad (&win_meta, '-');
- else if (key == get_action_key(world.keybindings, "toggle keys window"))
- toggle_window(&win_meta, &win_keys);
- else if (key == get_action_key(world.keybindings, "toggle map window"))
- toggle_window(&win_meta, &win_map);
- else if (key == get_action_key(world.keybindings, "toggle info window"))
- toggle_window(&win_meta, &win_info);
- else if (key == get_action_key(world.keybindings, "toggle log window"))
- toggle_window(&win_meta, &win_log);
- else if (key == get_action_key(world.keybindings, "cycle forwards"))
- cycle_active_window(&win_meta, 'n');
- else if (key == get_action_key(world.keybindings, "cycle backwards"))
- cycle_active_window(&win_meta, 'p');
- else if (key == get_action_key(world.keybindings, "shift forwards"))
- shift_active_window(&win_meta, 'f');
- else if (key == get_action_key(world.keybindings, "shift backwards"))
- shift_active_window(&win_meta, 'b');
- else if (key == get_action_key(world.keybindings, "grow horizontally"))
- growshrink_active_window(&win_meta, '*');
- else if (key == get_action_key(world.keybindings, "shrink horizontally"))
- growshrink_active_window(&win_meta, '_');
- else if (key == get_action_key(world.keybindings, "grow vertically"))
- growshrink_active_window(&win_meta, '+');
- else if (key == get_action_key(world.keybindings, "shrink vertically"))
- growshrink_active_window(&win_meta, '-');
- else if (key == get_action_key(world.keybindings, "save keys"))
- save_keybindings(&world);
- else if (key == get_action_key(world.keybindings, "keys nav up"))
- keyswin_move_selection (&world, 'u');
- else if (key == get_action_key(world.keybindings, "keys nav down"))
- keyswin_move_selection (&world, 'd');
- else if (key == get_action_key(world.keybindings, "keys mod"))
- keyswin_mod_key (&world, &win_meta);
- else if (key == get_action_key(world.keybindings, "map up"))
- map_scroll (&map, 'n');
- else if (key == get_action_key(world.keybindings, "map down"))
- map_scroll (&map, 's');
- else if (key == get_action_key(world.keybindings, "map right"))
- map_scroll (&map, 'e');
- else if (key == get_action_key(world.keybindings, "map left"))
- map_scroll (&map, 'w');
- else if (key == get_action_key(world.keybindings, "player down"))
- move_player(&world, 's');
- else if (key == get_action_key(world.keybindings, "player up"))
- move_player(&world, 'n');
- else if (key == get_action_key(world.keybindings, "player right"))
- move_player(&world, 'e');
- else if (key == get_action_key(world.keybindings, "player left"))
- move_player(&world, 'w');
- else if (key == get_action_key(world.keybindings, "wait") )
- player_wait (&world); }
+ unsigned char quit_called;
+ if (0 == world.interactive) {
+ unsigned char still_reading_file = 1;
+ int action;
+ while (1) {
+ if (start_turn == world.turn)
+ start_turn = 0;
+ if (0 == start_turn) {
+ draw_all_windows (&win_meta);
+ key = getch(); }
+ if (1 == still_reading_file &&
+ (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) {
+ action = getc(file);
+ if (EOF == action) {
+ start_turn = 0;
+ still_reading_file = 0; }
+ else if (0 == action)
+ player_wait (&world);
+ else if ('s' == action)
+ move_player(&world, 's');
+ else if ('n' == action)
+ move_player(&world, 'n');
+ else if ('e' == action)
+ move_player(&world, 'e');
+ else if ('w' == action)
+ move_player(&world, 'w'); }
+ else
+ quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
+ if (1 == quit_called)
+ break; } }
+ else {
+ uint32_t last_turn = 0;
+ while (1) {
+ if (last_turn != world.turn) {
+ save_game(&world);
+ last_turn = world.turn; }
+ draw_all_windows (&win_meta);
+ key = getch();
+ if (key == get_action_key(world.keybindings, "player down"))
+ move_player(&world, 's');
+ else if (key == get_action_key(world.keybindings, "player up"))
+ move_player(&world, 'n');
+ else if (key == get_action_key(world.keybindings, "player right"))
+ move_player(&world, 'e');
+ else if (key == get_action_key(world.keybindings, "player left"))
+ move_player(&world, 'w');
+ else if (key == get_action_key(world.keybindings, "wait / next turn"))
+ player_wait (&world);
+ else
+ quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
+ if (1 == quit_called)
+ break; } }
free(map.cells);
for (key = 0; key <= world.keyswindata->max; key++)