X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=src%2Fclient%2Fio.h;h=041ed67fdb5732b5815f220ef037f5952afa6d4c;hb=258e57c1621533e206610453047d829cc8aa13fe;hp=33fc671ec6fd8f9ea749012b73d4e9a84a9b6517;hpb=4e4313a0162999f961db391a2dcf943128040e56;p=plomrogue
diff --git a/src/client/io.h b/src/client/io.h
index 33fc671..041ed67 100644
--- a/src/client/io.h
+++ b/src/client/io.h
@@ -20,17 +20,20 @@
*/
extern void send(char * msg);
-/* Keep checking for user input, a changed worldstate file, and the server's
- * wakefulness. Update client's world representation on worldstate file changes.
- * Manipulate the client and send commands to server based on the user input as
- * interpreted by the control.h library.
+/* Keep checking for user input, a changed worldstate file, and queue input from
+ * the server's out file. Update client's world representation on worldstate
+ * file changes. Manipulate the client and send commands to server based on the
+ * user input as interpreted by the control.h library.
*
* On each change / activity, re-draw the windows with draw_all_wins(). When the
* loop ends regularly (due to the user sending a quit command), return an
* appropriate quit message to write to stdout when the client winds down. Call
* reset_windows() on receiving a SIGWINCH. Abort on assumed server death if the
* server's out file does not get updated, even on PING requests. Re-focus map
- * view on player if world.focus_each_turn is set.
+ * view on player if world.autofocus is set. Messages from the out file are put
+ * together on the queue first, from which only complete (\n-delimited) messages
+ * are read. Queues of messages are worked through completely / emptied before
+ * any re-drawing or further server polling happens.
*/
extern char * io_loop();