X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=src%2Fdraw_wins.h;h=958d8a956afadd61d3507db05f972da810365d0b;hb=350ef2e2d17e8122e2991466f76a9a083a6303e7;hp=8801f13fe8978d4fd977edfce14d872b6d102606;hpb=daa6ea14e28a79d1ea3edb868404247c80179b5e;p=plomrogue
diff --git a/src/draw_wins.h b/src/draw_wins.h
index 8801f13..958d8a9 100644
--- a/src/draw_wins.h
+++ b/src/draw_wins.h
@@ -6,46 +6,24 @@
#ifndef DRAW_WINS_H
#define DRAW_WINS_H
-
-
#include /* for uint16_t */
struct Win;
-/* Write "text" into window "win" as far as possible. Start on row "start_y".
- *
- * TODO: Why is this external?
- */
-extern void draw_with_linebreaks(struct Win * win, char * text,
- uint16_t start_y);
-
-
-
-/* Write "text" not starting from the top but from the bottom of "win".
- *
- * TODO: Why is this external?
- */
-extern void draw_text_from_bottom(struct Win * win, char * text);
-
-
-
-/* Write game log text into "win" from bottom to top. */
-extern void draw_log_win(struct Win * win);
-
-
-
-/* Draw game map and actors/objects on it into "win". Respect scroll offset. */
-extern void draw_map_win(struct Win * win);
-
-
-
-/* Draw into "win" the game / player status infos. */
-extern void draw_info_win(struct Win * win);
-
+/* Default routines to draw the various windows' contents. */
+extern void draw_win_log(struct Win * win);
+extern void draw_win_map(struct Win * win);
+extern void draw_win_info(struct Win * win);
+extern void draw_win_inventory(struct Win * win);
+extern void draw_win_available_keybindings(struct Win * win);
+extern void draw_win_keybindings_global(struct Win * win);
+extern void draw_win_keybindings_winconf_geometry(struct Win * win);
+extern void draw_win_keybindings_winconf_keybindings(struct Win * win);
-/* Draw keybindings selection/manipulation menu. */
-extern void draw_keys_win(struct Win * win);
+/* Routines to draw windows' configuration views. */
+extern void draw_winconf_keybindings(struct Win * win);
+extern void draw_winconf_geometry(struct Win * win);