X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=src%2Fmain.c;h=9bb983dcb5ff212d5e1aae9478cc2265b1c30b85;hb=00a7727e37e2d80ff115f03e7971a92c66edcd96;hp=88d90d2844dc1e51b48205101933a1791b974bc4;hpb=42f6cd9789e06f0257a078a33fa13aaea0714fce;p=plomrogue
diff --git a/src/main.c b/src/main.c
index 88d90d2..9bb983d 100644
--- a/src/main.c
+++ b/src/main.c
@@ -20,15 +20,15 @@
#include "map.h" /* for struct Map, init_map() */
#include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
* try_calloc(), check_tempfile(), check_xor_files(),
- * load_interface_conf(), load_game()
+ * load_interface_conf(), load_game(), rrand()
*/
#include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
-#include "rrand.h" /* for rrand(), rrand_seed() */
#include "rexit.h" /* for exit_game(), exit_err() */
#include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */
#include "control.h" /* for control_by_id(), player_control(),
* get_available_keycode_to_action()
*/
+#include "map_object_actions.h" /* for init_map_object_actions() */
@@ -37,8 +37,11 @@ int main(int argc, char *argv[])
char * f_name = "main()";
world.turn = 0; /* Turns to 1 when map and objects are initalized. */
+ /* Initialize commands and map object actions. */
init_command_db();
set_cleanup_flag(CLEANUP_COMMAND_DB);
+ init_map_object_actions();
+ set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS);
/* Check for corrupted savefile / recordfile savings. */
char * recordfile = "record";
@@ -123,12 +126,14 @@ int main(int argc, char *argv[])
exit_err(write_uint32_bigendian(world.seed, file), err_w);
try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name);
}
+ world.mapseed = world.seed;
}
/* Generate map from seed and, if newly generated world, start positions of
* actors.
*/
- rrand_seed(world.seed);
+ uint32_t restore_seed = world.seed;
+ world.seed = world.mapseed;
struct Map map = init_map();
world.map = ↦
set_cleanup_flag(CLEANUP_MAP);
@@ -144,18 +149,17 @@ int main(int argc, char *argv[])
set_cleanup_flag(CLEANUP_MAP_OBJECTS);
world.turn = 1;
}
+ world.seed = restore_seed;
/* Initialize window system and windows. */
- WINDOW * screen = initscr();
+ init_win_meta();
set_cleanup_flag(CLEANUP_NCURSES);
noecho();
curs_set(0);
- keypad(screen, TRUE);
+ keypad(world.wmeta->screen, TRUE);
raw();
- init_win_meta(screen);
- set_cleanup_flag(CLEANUP_WIN_META);
load_interface_conf();
- set_cleanup_flag(CLEANUP_INTERFACE_CONF);
+ set_cleanup_flag(CLEANUP_INTERFACE);
/* Focus map on player. */
struct MapObj * player = get_player();