X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=src%2Fmisc.h;h=ed906c2d0d72627e51babfde4c4165b9bc16ac42;hb=7290dec4219eaa2325aa00ef6139f715743dba3a;hp=6257b122fe45d600d4049bd1aa413f4ed84aabe0;hpb=7b6558a08527dc27995af156e43734be3da950a0;p=plomrogue
diff --git a/src/misc.h b/src/misc.h
index 6257b12..ed906c2 100644
--- a/src/misc.h
+++ b/src/misc.h
@@ -7,87 +7,64 @@
#ifndef MISC_H
#define MISC_H
-
-
-#include /* for uint16_t, uint32_t */
-#include /* for FILE typedef */
+#include /* for size_t */
+#include /* for uint16_t */
#include "yx_uint16.h" /* for yx_uint16 coordinates */
-struct World;
-struct WinMeta;
-struct Win;
struct Map;
-/* Reset terminal (end ncurses), clean up memory and exit. */
-extern void exit_game(struct World * world, struct Map * map);
+/* Returns message: "Trouble in ".parent." with ".child."." (try_*() helper) */
+extern char * trouble_msg(char * parent, char * child);
+/* Wrappers to malloc(), calloc() from function called "f" calling exit_err()
+ * with trouble_msg() error message if necessary.
+ */
+extern void * try_malloc(size_t size, char * f);
+extern void * try_calloc(size_t nmemb, size_t size, char * f);
-/* Learn from "file" the largest line length (pointed to by "linemax_p") and
- * (pointed to by "n_lines_p" if it is not set to NULL) the number of lines.
- */
-extern void textfile_sizes(FILE * file, uint16_t * linemax_p,
- uint16_t * n_lines_p);
+/* Check if tempfile "path" exists, and if so, exit with explanation that. */
+extern void check_tempfile(char * path);
+/* If one and only one of files at "p1", "p2" exists, fail with explanation. */
+extern void check_files_xor(char * p1, char * p2);
-/* Pseudo-random number generator using a Linear Congruential Generator
- * algorithm with some proven constants. Used instead of rand() to ensure
- * portable pseudo-randomness predictability. Set "use_seed" to !0 to seed it
- * with "new_seed".
- *
- * TODO: Write a wrapper for all non-seeding uses that demands no input.
- */
-extern uint16_t rrand(char use_seed, uint32_t new_seed);
+
+
+/* Save / load / unload (free) interface configuration data. */
+extern void save_interface_conf();
+extern void load_interface_conf();
+extern void unload_interface_conf();
/* Update game log by appending "text", or by appending a "." if "text" is the
* same as the last one passed.
*/
-extern void update_log(struct World * world, char * text);
+extern void update_log(char * text);
-/* Return the offset necessary to center "map" on position "pos" in a frame of
- * "framesize.
+/* Return the offset necessary to center a map of "mapsize" on position "pos" in
+ * a frame of "framesize.
*/
-extern uint16_t center_offset(uint16_t pos, uint16_t mapsize,
- uint16_t framesize);
+extern uint16_t center_offset(uint16_t pos,
+ uint16_t mapsize, uint16_t framesize);
/* Record last player "action" in game record file "record, increment the game
* turn and trigger enemy movement.
*/
-extern void turn_over(struct World * world, char action);
-
-
+extern void turn_over(char action);
-/* Save current game data to file "savefile". */
-extern void save_game(struct World * world);
-
-/* Toggle display of a window "win". */
-extern void toggle_window(struct WinMeta * win_meta, struct Win * win);
-
-
-
-/* Try to scroll virtual screen left ("dir" = "-") or right ("dir" = "+"),
- * subject to the limitations provided by the window manager via
- * reset_pad_offset().
- */
-extern void scroll_pad(struct WinMeta * win_meta, char dir);
-
-
-
-/* Try to grow or shrink the active window horizontally ("change" = "*"/"_") or
- * vertically ("change = "+"/"-") by one cell size, subject to the limitations
- * provided by the window manager via resize_active_win().
- */
-extern void growshrink_active_window(struct WinMeta * win_meta, char change);
+/* Save or load current game data to / from file "savefile". */
+extern void save_game();
+extern void load_game();
@@ -98,15 +75,10 @@ extern struct yx_uint16 find_passable_pos(struct Map * map);
-/* Call some meta game / window management actions dependent on key. If the
- * "quit" action is called, return 1 only instead of doing anything directly.
+/* Navigate (as far as possible) up (dir=='u') or (else) down in player's
+ * inventory selection.
*/
-extern unsigned char meta_keys(int key, struct World * world,
- struct WinMeta * win_meta,
- struct Win * win_keys,
- struct Win * win_map,
- struct Win * win_info,
- struct Win * win_log);
+extern void nav_inventory(char dir);