X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=src%2Froguelike.c;h=04da8a654799397ccdf031d499136ba21db36340;hb=867fe8e2358c8d71919b144f97e4ab272b8f4ebe;hp=c2e3c4cbb4da4c5cfc3ff006cf810ebd14090d9f;hpb=c00feb07ac833c0133b6b1329e27350b2acc94c4;p=plomrogue
diff --git a/src/roguelike.c b/src/roguelike.c
index c2e3c4c..04da8a6 100644
--- a/src/roguelike.c
+++ b/src/roguelike.c
@@ -1,3 +1,4 @@
+#include "roguelike.h"
#include
#include
#include
@@ -6,14 +7,9 @@
#include
#include "windows.h"
#include "draw_wins.h"
-#include "roguelike.h"
#include "keybindings.h"
#include "readwrite.h"
-
-#define NORTH 1
-#define EAST 2
-#define SOUTH 3
-#define WEST 4
+#include "actors.h"
uint16_t rrand(char use_seed, uint32_t new_seed) {
// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability.
@@ -23,34 +19,76 @@ uint16_t rrand(char use_seed, uint32_t new_seed) {
seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)).
return (seed / 65536); } // Ignore least significant 16 bits (they are less random).
+void update_log (struct World * world, char * text) {
+// Update log by appending text, or by appending a "." if text is the same as the last one.
+ static char * last_msg;
+ if (0 == last_msg)
+ last_msg = calloc(1, sizeof(char));
+ char * new_text;
+ uint16_t len_old = strlen(world->log);
+ if (0 == strcmp(last_msg, text)) {
+ uint16_t len_whole = len_old + 1;
+ new_text = calloc(len_whole + 1, sizeof(char));
+ memcpy(new_text, world->log, len_old);
+ memcpy(new_text + len_old, ".", 1); }
+ else {
+ uint16_t len_new = strlen(text);
+ uint16_t len_whole = len_old + len_new + 1;
+ new_text = calloc(len_whole, sizeof(char));
+ memcpy(new_text, world->log, len_old);
+ memcpy(new_text + len_old, text, len_new);
+ last_msg = calloc(len_new + 1, sizeof(char));
+ memcpy(last_msg, text, len_new); }
+ free(world->log);
+ world->log = new_text; }
+
struct Map init_map () {
// Initialize map with some experimental start values.
struct Map map;
- map.width = 64;
- map.height = 64;
- map.offset_x = 0;
- map.offset_y = 0;
- uint32_t size = map.width * map.height;
+ map.size.x = 64;
+ map.size.y = 64;
+ map.offset.x = 0;
+ map.offset.y = 0;
+ uint32_t size = map.size.x * map.size.y;
map.cells = malloc(size);
uint16_t y, x;
- for (y = 0; y < map.height; y++)
- for (x = 0; x < map.width; x++)
- map.cells[(y * map.width) + x] = '~';
- map.cells[size / 2 + (map.width / 2)] = '.';
+ for (y = 0; y < map.size.y; y++)
+ for (x = 0; x < map.size.x; x++)
+ map.cells[(y * map.size.x) + x] = '~';
+ map.cells[size / 2 + (map.size.x / 2)] = '.';
uint32_t repeats, root, curpos;
for (root = 0; root * root * root < size; root++);
for (repeats = 0; repeats < size * root; repeats++) {
- y = rrand(0, 0) % map.height;
- x = rrand(0, 0) % map.width;
- curpos = y * map.width + x;
+ y = rrand(0, 0) % map.size.y;
+ x = rrand(0, 0) % map.size.x;
+ curpos = y * map.size.x + x;
if ('~' == map.cells[curpos] &&
- ( (curpos >= map.width && '.' == map.cells[curpos - map.width])
- || (curpos < map.width * (map.height-1) && '.' == map.cells[curpos + map.width])
- || (curpos > 0 && curpos % map.width != 0 && '.' == map.cells[curpos-1])
- || (curpos < (map.width * map.height) && (curpos+1) % map.width != 0 && '.' == map.cells[curpos+1])))
- map.cells[y * map.width + x] = '.'; }
+ ( (curpos >= map.size.x && '.' == map.cells[curpos - map.size.x])
+ || (curpos < map.size.x * (map.size.y-1) && '.' == map.cells[curpos + map.size.x])
+ || (curpos > 0 && curpos % map.size.x != 0 && '.' == map.cells[curpos-1])
+ || (curpos < (map.size.x * map.size.y) && (curpos+1) % map.size.x != 0 && '.' == map.cells[curpos+1])))
+ map.cells[y * map.size.x + x] = '.'; }
return map; }
+void map_scroll (struct Map * map, char dir) {
+// Scroll map into direction dir if possible by changing the offset.
+ if (NORTH == dir && map->offset.y > 0) map->offset.y--;
+ else if (SOUTH == dir) map->offset.y++;
+ else if (WEST == dir && map->offset.x > 0) map->offset.x--;
+ else if (EAST == dir) map->offset.x++; }
+
+void turn_over (struct World * world, char action) {
+// Record action in game record file, increment turn and move enemy.
+ if (1 == world->interactive) {
+ FILE * file = fopen("record", "a");
+ fputc(action, file);
+ fclose(file); }
+ world->turn++;
+ rrand(1, world->seed * world->turn);
+ struct Monster * monster;
+ for (monster = world->monster; monster != 0; monster = monster->next)
+ move_monster(world, monster); }
+
void save_game(struct World * world) {
// Save game data to game file.
FILE * file = fopen("savefile", "w");
@@ -58,104 +96,15 @@ void save_game(struct World * world) {
write_uint32_bigendian(world->turn, file);
write_uint16_bigendian(world->player->pos.y, file);
write_uint16_bigendian(world->player->pos.x, file);
- write_uint16_bigendian(world->monster->pos.y, file);
- write_uint16_bigendian(world->monster->pos.x, file);
- write_uint16_bigendian(world->monster->next->pos.y, file);
- write_uint16_bigendian(world->monster->next->pos.x, file);
- write_uint16_bigendian(world->monster->next->next->pos.y, file);
- write_uint16_bigendian(world->monster->next->next->pos.x, file);
- fclose(file); }
-
-void record_action (char action) {
-// Append action to game record file.
- FILE * file = fopen("record", "a");
- fputc(action, file);
- fclose(file); }
-
-struct yx_uint16 mv_yx_in_dir (char d, struct yx_uint16 yx) {
-// Return yx coordinates one step to the direction d of yx.
- if (d == NORTH) yx.y--;
- else if (d == EAST) yx.x++;
- else if (d == SOUTH) yx.y++;
- else if (d == WEST) yx.x--;
- return yx; }
-
-void next_turn (struct World * world) {
-// Increment turn and move enemy.
- world->turn++;
- rrand(1, world->seed * world->turn);
- char d;
struct Monster * monster;
for (monster = world->monster; monster != 0; monster = monster->next) {
- d = rrand(0, 0) % 5;
- struct yx_uint16 t = mv_yx_in_dir (d, monster->pos);
- if (yx_uint16_cmp(t, world->player->pos))
- update_log(world, "\nThe monster hits you.");
- else if (is_passable(world->map, t.y, t.x))
- monster->pos = t; } }
-
-void update_log (struct World * world, char * text) {
-// Update log with new text to be appended.
- char * new_text;
- uint16_t len_old = strlen(world->log);
- uint16_t len_new = strlen(text);
- uint16_t len_whole = len_old + len_new + 1;
- new_text = calloc(len_whole, sizeof(char));
- memcpy(new_text, world->log, len_old);
- memcpy(new_text + len_old, text, len_new);
- free(world->log);
- world->log = new_text; }
-
-void move_player (struct World * world, char d) {
-// Move player in direction d, increment turn counter and update log.
- static char prev = 0;
- char success = 0;
- char * dir;
- struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos);
- struct Monster * monster;
- for (monster = world->monster; monster != 0; monster = monster->next)
- if (yx_uint16_cmp (t, monster->pos)) {
- success = 2;
- break; }
- if (2 != success && is_passable(world->map, t.y, t.x)) {
- success = 1;
- world->player->pos = t; }
- if (success * d == prev)
- update_log (world, ".");
- else {
- if (2 == success)
- update_log (world, "\nYou hit the monster.");
- else {
- if (NORTH == d) dir = "north";
- else if (EAST == d) dir = "east" ;
- else if (SOUTH == d) dir = "south";
- else if (WEST == d) dir = "west" ;
- char * msg = calloc(25, sizeof(char));
- char * msg_content = "You fail to move";
- if (1 == success)
- msg_content = "You move";
- sprintf(msg, "\n%s %s.", msg_content, dir);
- update_log (world, msg);
- free(msg); } }
- prev = success * d;
- if (1 == world->interactive)
- record_action(d);
- next_turn (world); }
-
-char is_passable (struct Map * map, uint16_t y, uint16_t x) {
-// Check if coordinate on (or beyond) map is accessible to movement.
- char passable = 0;
- if (0 <= x && x < map->width && 0 <= y && y < map->height)
- if ('.' == map->cells[y * map->width + x])
- passable = 1;
- return passable; }
-
-void player_wait (struct World * world) {
-// Make player wait one turn.
- if (1 == world->interactive)
- record_action(0);
- next_turn (world);
- update_log (world, "\nYou wait."); }
+ write_uint16_bigendian(monster->pos.y, file);
+ write_uint16_bigendian(monster->pos.x, file); }
+ struct Item * item;
+ for (item = world->item; item != 0; item = item->next) {
+ write_uint16_bigendian(item->pos.y, file);
+ write_uint16_bigendian(item->pos.x, file); }
+ fclose(file); }
void toggle_window (struct WinMeta * win_meta, struct Win * win) {
// Toggle display of window win.
@@ -174,24 +123,12 @@ void scroll_pad (struct WinMeta * win_meta, char dir) {
void growshrink_active_window (struct WinMeta * win_meta, char change) {
// Grow or shrink active window horizontally or vertically by one cell size.
if (0 != win_meta->active) {
- uint16_t height = win_meta->active->frame.size.y;
- uint16_t width = win_meta->active->frame.size.x;
- if (change == '-')
- height--;
- else if (change == '+')
- height++;
- else if (change == '_')
- width--;
- else if (change == '*')
- width++;
- resize_active_win (win_meta, height, width); } }
-
-void map_scroll (struct Map * map, char dir) {
-// Scroll map into direction dir if possible by changing the offset.
- if (NORTH == dir && map->offset_y > 0) map->offset_y--;
- else if (SOUTH == dir) map->offset_y++;
- else if (WEST == dir && map->offset_x > 0) map->offset_x--;
- else if (EAST == dir) map->offset_x++; }
+ struct yx_uint16 size = win_meta->active->frame.size;
+ if (change == '-') size.y--;
+ else if (change == '+') size.y++;
+ else if (change == '_') size.x--;
+ else if (change == '*') size.x++;
+ resize_active_win (win_meta, size); } }
unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys,
struct Win * win_map, struct Win * win_info, struct Win * win_log) {
@@ -262,21 +199,28 @@ int main (int argc, char *argv[]) {
default:
exit(EXIT_FAILURE); } }
- // Initialize log, player and monsters.
+ // Initialize log, player, monsters and items.
world.log = calloc(1, sizeof(char));
update_log (&world, " ");
struct Player player;
world.player = &player;
- struct Monster monster1;
- struct Monster monster2;
- struct Monster monster3;
- world.monster = &monster1;
- monster1.next = &monster2;
- monster2.next = &monster3;
- monster3.next = 0;
- monster1.name = 'A';
- monster2.name = 'B';
- monster3.name = 'C';
+ char i;
+ struct Monster * monster = malloc(sizeof(struct Monster));
+ world.monster = monster;
+ for (i = 0; i < 2; i++) {
+ monster->name = 'M';
+ monster->next = malloc(sizeof(struct Monster));
+ monster = monster->next; }
+ monster->name = 'M';
+ monster->next = 0;
+ struct Item * item = malloc(sizeof(struct Item));
+ world.item = item;
+ for (i = 0; i < 2; i++) {
+ item->name = '#';
+ item->next = malloc(sizeof(struct Item));
+ item = item->next; }
+ item->name = '#';
+ item->next = 0;
// For interactive mode, try to load world state from savefile.
FILE * file;
@@ -286,12 +230,12 @@ int main (int argc, char *argv[]) {
world.turn = read_uint32_bigendian(file);
player.pos.y = read_uint16_bigendian(file);
player.pos.x = read_uint16_bigendian(file);
- monster1.pos.y = read_uint16_bigendian(file);
- monster1.pos.x = read_uint16_bigendian(file);
- monster2.pos.y = read_uint16_bigendian(file);
- monster2.pos.x = read_uint16_bigendian(file);
- monster3.pos.y = read_uint16_bigendian(file);
- monster3.pos.x = read_uint16_bigendian(file);
+ for (monster = world.monster; monster != 0; monster = monster->next) {
+ monster->pos.y = read_uint16_bigendian(file);
+ monster->pos.x = read_uint16_bigendian(file); }
+ for (item = world.item; item != 0; item = item->next) {
+ item->pos.y = read_uint16_bigendian(file);
+ item->pos.x = read_uint16_bigendian(file); }
fclose(file); }
// For non-interactive mode, try to load world state from frecord file.
@@ -313,14 +257,17 @@ int main (int argc, char *argv[]) {
struct Map map = init_map();
world.map = ↦
if (1 == world.turn) {
- for (player.pos.y = player.pos.x = 0; 0 == is_passable(&map, player.pos.y, player.pos.x);) {
- player.pos.y = rrand(0, 0) % map.height;
- player.pos.x = rrand(0, 0) % map.width; }
- struct Monster * monster;
+ for (player.pos.y = player.pos.x = 0; 0 == is_passable(&map, player.pos);) {
+ player.pos.y = rrand(0, 0) % map.size.y;
+ player.pos.x = rrand(0, 0) % map.size.x; }
+ for (item = world.item; item != 0; item = item->next)
+ for (item->pos.y = item->pos.x = 0; 0 == is_passable(&map, item->pos);) {
+ item->pos.y = rrand(0, 0) % map.size.y;
+ item->pos.x = rrand(0, 0) % map.size.x; }
for (monster = world.monster; monster != 0; monster = monster->next)
- for (monster->pos.y = monster->pos.x = 0; 0 == is_passable(&map, monster->pos.y, monster->pos.x);) {
- monster->pos.y = rrand(0, 0) % map.height;
- monster->pos.x = rrand(0, 0) % map.width; } }
+ for (monster->pos.y = monster->pos.x = 0; 0 == is_passable(&map, monster->pos);) {
+ monster->pos.y = rrand(0, 0) % map.size.y;
+ monster->pos.x = rrand(0, 0) % map.size.x; } }
// Initialize window system and windows.
WINDOW * screen = initscr();