X-Git-Url: https://plomlompom.com/repos/index.html?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=9e317a18543ad769086473d3d899984aa7f3f8ac;hb=b3c95117ef622d1bb9f1c663b1d1b0c41755ce9b;hp=91a6c8618c918e7eaf925085b1c288f2f5f638da;hpb=d304b75ee742d50b6cfa9ad81c44d37fb84a4b5a;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index 91a6c86..9e317a1 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -5,7 +5,6 @@ #include /* uint8_t, uint16_t, uint32_t, UINT16_MAX */ #include /* free() */ #include "../common/try_malloc.h" /* try_malloc() */ -#include "field_of_view.h" /* HIDDEN */ #include "hardcoded_strings.h" /* s */ #include "thing_actions.h" /* get_thing_action_id_by_name() */ #include "things.h" /* struct Thing */ @@ -40,6 +39,9 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score); */ static char get_dir_to_nearest_enemy(struct Thing * thing_origin); +/* Return 1 if any animate thing not "t_origin" is in its field of view. */ +static uint8_t seeing_enemies(struct Thing * t_origin); + static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, @@ -140,7 +142,7 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) for (; t != NULL; t = t->next) { if ( !t->lifepoints || t == t_origin - || HIDDEN == t_origin->fov_map[t->pos.y*world.map.length+t->pos.x]) + || 'H' == t_origin->fov_map[t->pos.y * world.map.length + t->pos.x]) { continue; } @@ -174,13 +176,33 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) +static uint8_t seeing_enemies(struct Thing * t_origin) +{ + struct Thing * t = world.things; + for (; t != NULL; t = t->next) + { + if ( t->lifepoints + && t != t_origin + && 'v' == t_origin->fov_map[t->pos.y * world.map.length + t->pos.x]) + { + return 1; + } + } + return 0; +} + + + extern void ai(struct Thing * t) { t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); - char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0;/* t->fov_map may */ - if (0 != sel) /* be absent due */ - { /* to god command.*/ - t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); - t->arg = sel; + if (seeing_enemies(t)) + { + char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0; + if (0 != sel) + { + t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); + t->arg = sel; + } } }