#include "field_of_view.h" /* build_fov_map() */
 #include "hardcoded_strings.h" /* s */
 #include "things.h" /* Thing, ThingType, get_player(), own_thing(),
-                     * set_thing_position(), get_thing_type()
+                     * set_thing_position(), get_thing_type(),
+                     * free_things_in_memory()
                      */
 #include "map.h" /* is_passable() */
 #include "yx_uint8.h" /* mv_yx_in_dir(), yx_uint8_cmp() */
             hitted->fov_map = NULL;
             free(hitted->mem_map);
             hitted->mem_map = NULL;
+            free_things_in_memory(hitted->t_mem);
+            hitted->t_mem = NULL;
         }
         update_log(" It dies.");
     }
 
 
 
 
-/* Free ThingsInMemory chain starting at "tm". */
-static void free_things_in_memory(struct ThingInMemory * tm);
-
 /* To linked list of NextAndId structs (or rather structs whose start region is
  * compatible to it) starting at "start", add newly allocated element of
  * "n_size" and an ID that is either "id" or, if "id" is <= UINT8_MAX and >=
 
 
 
-static void free_things_in_memory(struct ThingInMemory * tm)
-{
-    if (!tm)
-    {
-        return;
-    }
-    free_things_in_memory(tm->next);
-    free(tm);
-}
-
-
-
 static struct NextAndId * add_to_struct_list(size_t n_size, uint8_t start_id,
                                              int16_t id, uint8_t struct_id,
                                              struct NextAndId ** start)
 
 
 
+extern void free_things_in_memory(struct ThingInMemory * tm)
+{
+    if (!tm)
+    {
+        return;
+    }
+    free_things_in_memory(tm->next);
+    free(tm);
+}
+
+
+
 extern struct ThingAction * get_thing_action(uint8_t id)
 {
     struct ThingAction * ta = world.thing_actions;
 
 extern void add_thing_to_memory_map(struct Thing * t, uint8_t type,
                                     uint8_t y, uint8_t x);
 
-/* Free ThingAction/ThingType/Thing chain starting at "ta"/"tt"/"t". */
+/* Free ThingAction / ThingType / Thing / ThingInMemory chain starting at "ta" /
+ * "tt" / "t" / "tm".
+ */
 extern void free_thing_actions(struct ThingAction * ta);
 extern void free_thing_types(struct ThingType * tt);
 extern void free_things(struct Thing * t);
+extern void free_things_in_memory(struct ThingInMemory * tm);
 
 /* Return pointer to ThingAction/ThingType of "id", or NULL if none found. */
 extern struct ThingAction * get_thing_action(uint8_t id);