-from plomrogue.tasks import Task_WAIT, Task_MOVE
+from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_PICKUP, Task_DROP
from plomrogue.errors import ArgError
from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP,
cmd_MAP, cmd_THING_TYPE, cmd_THING_POS,
from plomrogue.parser import Parser
from plomrogue.io import GameIO
from plomrogue.misc import quote, stringify_yx
-from plomrogue.things import Thing, ThingMonster, ThingHuman
+from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingItem
super().__init__(*args, **kwargs)
self.player_id = 0
+ @property
+ def player(self):
+ return self.get_thing(self.player_id)
+
+ def new_thing_id(self):
+ if len(self.things) == 0:
+ return 0
+ return self.things[-1].id_ + 1
+
def new_map(self, yx):
self.map_ = self.game.map_type(yx)
the player's task is finished, the loop breaks.
"""
while True:
- player = self.get_player()
- player_i = self.things.index(player)
+ player_i = self.things.index(self.player)
for thing in self.things[player_i+1:]:
thing.proceed()
self.turn += 1
for thing in self.things[:player_i]:
thing.proceed()
- player.proceed(is_AI=False)
- if player.task is None:
+ self.player.proceed(is_AI=False)
+ if self.player.task is None:
break
- def get_player(self):
- return self.get_thing(self.player_id)
-
def make_new(self, yx, seed):
import random
+
+ def add_thing(type_):
+ t = self.game.thing_types[type_](self)
+ t.position = [random.randint(0, yx[0] -1),
+ random.randint(0, yx[1] - 1)]
+ self.things += [t]
+ return t
+
+ self.things = []
random.seed(seed)
self.turn = 0
self.new_map(yx)
self.map_[pos] = '#'
continue
self.map_[pos] = random.choice(('.', '.', '.', '.', 'x'))
- player = self.game.thing_types['human'](self, 0)
- player.position = [random.randint(0, yx[0] -1),
- random.randint(0, yx[1] - 1)]
- npc = self.game.thing_types['monster'](self, 1)
- npc.position = [random.randint(0, yx[0] -1),
- random.randint(0, yx[1] -1)]
- self.things = [player, npc]
+
+ player = add_thing('human')
+ self.player_id = player.id_
+ add_thing('monster')
+ add_thing('monster')
+ add_thing('item')
+ add_thing('item')
return 'success'
def __init__(self, game_file_name):
self.io = GameIO(game_file_name, self)
self.map_type = MapHex
- self.tasks = {'WAIT': Task_WAIT, 'MOVE': Task_MOVE}
+ self.tasks = {'WAIT': Task_WAIT,
+ 'MOVE': Task_MOVE,
+ 'PICKUP': Task_PICKUP,
+ 'DROP': Task_DROP}
self.commands = {'GEN_WORLD': cmd_GEN_WORLD,
'GET_GAMESTATE': cmd_GET_GAMESTATE,
'MAP': cmd_MAP,
self.world_type = World
self.world = self.world_type(self)
self.thing_type = Thing
- self.thing_types = {'human': ThingHuman, 'monster': ThingMonster}
+ self.thing_types = {'human': ThingHuman,
+ 'monster': ThingMonster,
+ 'item': ThingItem}
def get_string_options(self, string_option_type):
if string_option_type == 'direction':
self.io.send('TURN ' + str(self.world.turn))
self.io.send('MAP ' + stringify_yx(self.world.map_.size))
- visible_map = self.world.get_player().get_visible_map()
+ visible_map = self.world.player.get_visible_map()
for y, line in visible_map.lines():
self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line)))
- visible_things = self.world.get_player().get_visible_things()
+ visible_things = self.world.player.get_visible_things()
for thing in visible_things:
self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
self.io.send('THING_POS %s %s' % (thing.id_,
stringify_yx(thing.position)))
- player = self.world.get_player()
- self.io.send('PLAYER_POS %s' % (stringify_yx(player.position)))
+ if len(self.world.player.inventory) > 0:
+ self.io.send('PLAYER_INVENTORY %s' %
+ ','.join([str(i) for i in self.world.player.inventory]))
+ else:
+ self.io.send('PLAYER_INVENTORY ,')
+ for id_ in self.world.player.inventory:
+ thing = self.world.get_thing(id_)
+ self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
+ self.io.send('THING_POS %s %s' % (thing.id_,
+ stringify_yx(thing.position)))
self.io.send('GAME_STATE_COMPLETE')
def proceed(self):
"""
self.io.send('TURN_FINISHED ' + str(self.world.turn))
self.world.proceed_to_next_player_turn()
- msg = str(self.world.get_player()._last_task_result)
+ msg = str(self.world.player._last_task_result)
self.io.send('LAST_PLAYER_TASK_RESULT ' + quote(msg))
self.send_gamestate()
return p
def cmd_TASK_colon(task_name, game, *args):
- game.world.get_player().set_task(task_name, args)
+ game.world.player.set_task(task_name, args)
game.proceed()
def cmd_SET_TASK_colon(task_name, game, thing_id, todo, *args):