self._surrounding_map = self.world.game.\
map_type(size=(self._radius*2+1+int(add_line),
self._radius*2+1))
- size = self.world.maps[(0,0)].size
+ size = self.world.map_size
offset = self.get_surroundings_offset()
for pos in self._surrounding_map:
big_y, small_y = pan_and_scan(size[0], pos[0], offset[0])
stencil = self.get_stencil()
offset = self.get_surroundings_offset()
visible_things = []
- size = self.world.maps[(0,0)].size
+ size = self.world.map_size
fov_size = self.get_surrounding_map().size
for thing in self.world.things:
big_pos = thing.position[0]