-Default keybindings
--------------------
-
-Q quit
-F1 toggle keybinding editing window
-F2 toggle map window
-F3 toggle info window
-F4 toggle log window
-
-LEFT scroll windows pad left
-RIGHT scroll windows pad right
-> cycle window selection forwards
-< cycle window selection backwards
-y shift window forwards
-Y shift window backwards
-* grow window horizontally
-_ shrink window horizontally
-+ grow window vertically
-- shrink window vertically
-r reload window configuration
-
-w scroll map up
-x scroll map down
-a scroll map left
-d scroll map right
-s center map on player
-W move player up
-X move player down
-A move player left
-D move player right
-S next turn / wait
-
-K save current keybindings
-UP navigate selection upwards in keybinding editing window
-DOWN navigate selection downwards in keybinding editing window
-RETURN modify keybinding selected in keybinding editing window
+Keybindings and window configuration
+------------------------------------
+
+In the default window configuration, globally available keybinings are shown at
+game start in the three windows on the left of the screen. The lower two windows
+describe keybindings / actions only available in a window's window configuration
+views -- hit "w" (per default keybindings) to switch the selected / "active"
+window to a view that allows changing its geometry. One further hit on "w"
+switches the window to a view that lists keybindings available specifically for
+that window -- such as for map scrolling actions in the "map" window. All
+keybindings can be changed.
+
+What actions are available globally or only in specific windows can be further
+manipulated by editing the files config/keybindings_global and
+config/windows/Win_* that map keycodes to commands to the respective keybinding
+repositories. While keybindings_global contains merely a list of keycode command
+mappings, the Win_* files start with the name of the windows to be configured,
+followed by a one-character line for internal use (mapping the window to one of
+several internally available window content drawing functions), followed by two
+lines describing the window's designated height and width, and only then an
+optional list of keybindings specific to that window.