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New client: Only redraw screen when content change can be assumed.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 640bbf9bf41c62d240ea6988dd9bb50a01cbe445..212f5822f00e8cbd7b3410f17d12269569b19035 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-5,21
+5,20
@@
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
--
check for return values of *printf
()
+-
quote escaping in token_from_line
()
--
be more strict and humble when allocating memory from the stack
+-
think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
SERVER:
--
implement field of view / line of sight and obstacles for those on the map
+-
pythonize Python code
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
--
make log scrollable
+-
draw_win_log() is still buggy (make mem alloc for other line break styles!)