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Client: Fix bug that made horizontal scrolling jump back on large maps.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 17d136419b53d61ce5a03d2f5d6a540bc328c3b3..5438e49d14ea3405bc32f498c6f1a05ca78dde78 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-9,19
+9,17
@@
BOTH SERVER/CLIENT:
- be more strict and humble when allocating memory from the stack
- be more strict and humble when allocating memory from the stack
+- handle crashes on OS X: <https://github.com/plomlompom/plomrogue/issues/1>
+
SERVER:
- implement field of view / line of sight and obstacles for those on the map
- is it actually useful to define map object action ids in the config file?
SERVER:
- implement field of view / line of sight and obstacles for those on the map
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
-- why does an MapObjAct id of 0 fail?
-
CLIENT:
- enable toggling of window borders
CLIENT:
- enable toggling of window borders