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Client: Fix bug that made horizontal scrolling jump back on large maps.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 85282def52fa92671d94e55476487e4bdfc6ba33..5438e49d14ea3405bc32f498c6f1a05ca78dde78 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,18
+7,16
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
-- make config files format more readable / self-explanatory
-
- be more strict and humble when allocating memory from the stack
- be more strict and humble when allocating memory from the stack
+- handle crashes on OS X: <https://github.com/plomlompom/plomrogue/issues/1>
+
SERVER:
- implement field of view / line of sight and obstacles for those on the map
- is it actually useful to define map object action ids in the config file?
SERVER:
- implement field of view / line of sight and obstacles for those on the map
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files