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Server: Make objects definable as "consumable" to gain n hitpoints.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 4c9b8948a0013f9221976b793170da45dd556d33..bc87d095f830bac174b90b2aa901821fa86e8ace 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-9,8
+9,6
@@
BOTH SERVER/CLIENT:
- make config files format more readable / self-explanatory
- make config files format more readable / self-explanatory
-- get rid of the useless "internal error code" in error messages
-
SERVER:
- implement field of view / line of sight and obstacles for those on the map
SERVER:
- implement field of view / line of sight and obstacles for those on the map
@@
-21,10
+19,15
@@
SERVER:
- make shape of map (and diagonal movement penalty) configurable in config file
- make shape of map (and diagonal movement penalty) configurable in config file
+- for game continuation, replace re-playing of whole record files with loading
+ game state snapshots / save files
+
+- rename confserver/defs to confserver/map_objects
+
CLIENT:
- enable toggling of window borders
CLIENT:
- enable toggling of window borders
--
enable toggling of showing "\n" in the window content either as newline breaks
- (as currently) or as " / " (without newline break) for more efficent screen
- estate use
+-
make log scrollable
+
+- re-organize code: empty misc.h into proper modules, split up windows.h