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Add wrapper script over wrapper script so log messages get read on exit.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 42c0e9a45c7d144e1a0f6261bb86c595df0e5819..d9f15940234ccfd7711ec3e07562ddc17fde2164 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,35
+1,26
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- in textfield_width(), handle too large lines somehow
-
-- may err_line store the processed line internally as it does the line count
-
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+- bug: -v works, and -vs, but not -sv – why?
-- make shape of map (and diagonal movement penalty) configurable in config file
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-- why does an MapObjAct id of 0 fail?
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- implement server-config-file-like parsing for client-config-files, too