+ if world_data["look_mode"] and y == world_data["map_center"][0] \
+ and x == world_data["map_center"][1]:
+ if char == " ":
+ char = \
+ world_data["mem_map"][y * world_data["map_size"] + x]
+ winmap += [(char, curses.A_REVERSE), (" ", curses.A_REVERSE)]
+ continue