+cmd_GOD_THING_NAME.argtypes = 'int:pos string'
+
+def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ t.protection = protection_char
+cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
+
+def cmd_THING_DOOR_CLOSED(game, thing_id, locked):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ if not t.type_ == 'Door':
+ raise GameError('thing of ID %s not door' % thing_id)
+ t.close()
+ if locked:
+ t.lock()
+cmd_THING_DOOR_CLOSED.argtypes = 'int:pos bool'
+
+def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ if not t.type_ == 'MusicPlayer':
+ raise GameError('thing of ID %s not music player' % thing_id)
+ t.playing = playing
+ t.playlist_index = index
+ t.repeat = repeat
+cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool'
+
+def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ if not t.type_ == 'MusicPlayer':
+ raise GameError('thing of ID %s not music player' % thing_id)
+ t.playlist += [(title, length)]
+cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos'
+
+def cmd_THING_BOTTLE_EMPTY(game, thing_id):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ if not t.type_ == 'Bottle':
+ raise GameError('thing of ID %s not bottle' % thing_id)
+ t.empty()
+cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'
+
+def cmd_THING_INSTALLED(game, thing_id):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ if not hasattr(t, 'installable'):
+ raise GameError('thing of ID %s not installable' % thing_id)
+ t.install()
+cmd_THING_INSTALLED.argtypes = 'int:pos'
+
+def cmd_PLAYER_FACE(game, face, connection_id):
+ t = game.get_player(connection_id)
+ if not t:
+ raise GameError('can only draw face when already logged in')
+ if len(face) != 18:
+ raise GameError('wrong face string length')
+ game.faces[t.name] = face
+ game.changed = True
+ game.record_change(t.position, 'other')
+cmd_PLAYER_FACE.argtypes = 'string'
+
+def cmd_PLAYER_HAT(game, hat, connection_id):
+ t = game.get_player(connection_id)
+ if not t:
+ raise GameError('can only edit hat when already logged in')
+ if not t.name in game.hats:
+ raise GameError('not currently wearing an editable hat')
+ if len(hat) != 18:
+ raise GameError('wrong hat string length')
+ legal_chars = t.get_cookie_chars()
+ for c in hat:
+ if c not in legal_chars:
+ raise GameError('used illegal character: "%s" – '
+ 'allowed characters: %s'
+ % (c, legal_chars))
+ game.hats[t.name] = hat
+ game.changed = True
+ game.record_change(t.position, 'other')
+cmd_PLAYER_HAT.argtypes = 'string'
+
+def cmd_GOD_PLAYER_FACE(game, name, face):
+ if len(face) != 18:
+ raise GameError('wrong face string length')
+ game.faces[name] = face
+cmd_GOD_PLAYER_FACE.argtypes = 'string string'
+
+def cmd_GOD_PLAYER_HAT(game, name, hat):
+ if len(hat) != 18:
+ raise GameError('wrong hat string length')
+ game.hats[name] = hat
+cmd_GOD_PLAYER_HAT.argtypes = 'string string'
+
+def cmd_GOD_PLAYERS_HAT_CHARS(game, name, hat_chars):
+ game.players_hat_chars[name] = hat_chars
+cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string'
+
+def cmd_THING_HAT_DESIGN(game, thing_id, design):
+ if len(design) != 18:
+ raise GameError('hat design of wrong length')
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ if t.type_ != 'Hat':
+ raise GameError('thing of ID %s not a hat' % thing_id)
+ t.design = design
+cmd_THING_HAT_DESIGN.argtypes = 'int:pos string'
+
+def cmd_THING_DOOR_KEY(game, key_id, door_id):
+ key = game.get_thing(key_id)
+ if not key:
+ raise GameError('thing of ID %s not found' % key_id)
+ if key.type_ != 'DoorKey':
+ raise GameError('thing of ID %s not a door key' % key_id)
+ door = game.get_thing(door_id)
+ if not door:
+ raise GameError('thing of ID %s not found' % door_id)
+ if door.type_ != 'Door':
+ raise GameError('thing of ID %s not a door' % key_id)
+ key.door = door
+cmd_THING_DOOR_KEY.argtypes = 'int:pos int:pos'
+
+def cmd_THING_CRATE_ITEM(game, crate_id, item_id):
+ crate = game.get_thing(crate_id)
+ if not crate:
+ raise GameError('thing of ID %s not found' % crate_id)
+ if crate.type_ != 'Crate':
+ raise GameError('thing of ID %s not a crate' % crate_id)
+ item = game.get_thing(item_id)
+ if not item:
+ raise GameError('thing of ID %s not found' % item_id)
+ if item.type_ == 'Crate':
+ raise GameError('thing of ID %s is a crate' % item_id)
+ crate.accept(item)
+cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos'