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Only send out new gamestate every 1/25 second.
[plomrogue2]
/
plomrogue
/
io.py
diff --git
a/plomrogue/io.py
b/plomrogue/io.py
index 68f580ba3fa689b78075a175ed4a2e880128235f..252fac18d3c3fba5a5f6308f535e165746f20b7d 100644
(file)
--- a/
plomrogue/io.py
+++ b/
plomrogue/io.py
@@
-80,9
+80,9
@@
class GameIO():
command(*args, connection_id=connection_id)
elif god_mode:
command(*args)
command(*args, connection_id=connection_id)
elif god_mode:
command(*args)
- #if store and not hasattr(command, 'dont_save'):
- # with open(self.game_file_name, 'a') as f:
- # f.write(input_ + '\n')
+ #
if store and not hasattr(command, 'dont_save'):
+ #
with open(self.game_file_name, 'a') as f:
+ #
f.write(input_ + '\n')
except ArgError as e:
answer(connection_id, 'ARGUMENT_ERROR ' + quote(str(e)))
except PlayError as e:
except ArgError as e:
answer(connection_id, 'ARGUMENT_ERROR ' + quote(str(e)))
except PlayError as e:
@@
-99,7
+99,7
@@
class GameIO():
"""
if connection_id:
for server in self.servers:
"""
if connection_id:
for server in self.servers:
-
if connection_id in server.clients:
+ if connection_id in server.clients:
client = server.clients[connection_id]
client.put(msg)
else:
client = server.clients[connection_id]
client.put(msg)
else: