+ for yxyx in [self.thing.position] + \
+ list(self.thing.game.map_geometry.get_neighbors_yxyx(
+ self.thing.position).values()):
+ if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
+ continue
+ self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
+
+
+
+class Task_PICK_UP(Task):
+
+ def check(self):
+ if self.thing.carrying:
+ raise PlayError('already carrying something')
+ nothing_to_pick_up = True
+ for t in [t for t in self.thing.game.things
+ if t.portable
+ and t != self.thing and t.position == self.thing.position and
+ t.type_ != 'Player']:
+ nothing_to_pick_up = False
+ break
+ if nothing_to_pick_up:
+ raise PlayError('nothing to pick up')
+
+ def do(self):
+ to_pick_up = [t for t in self.thing.game.things
+ if t.portable
+ and t != self.thing and t.position == self.thing.position][0]
+ self.thing.carrying = to_pick_up
+
+
+
+class Task_DROP(Task):
+
+ def check(self):
+ if not self.thing.carrying:
+ raise PlayError('nothing to drop')
+
+ def do(self):
+ self.thing.carrying = None
+
+
+
+class Task_DOOR(Task):
+
+ def do(self):
+ self.thing.carrying = None
+ action_radius = list(self.thing.game.map_geometry.
+ get_neighbors_yxyx(self.thing.position).values())
+ for t in [t for t in self.thing.game.things if
+ t.type_ == 'Door' and t.position in action_radius]:
+ if t.blocking:
+ t.open()
+ else:
+ t.close()
+
+
+
+class Task_INTOXICATE(Task):
+
+ def check(self):
+ if self.thing.carrying is None:
+ raise PlayError('nothing to consume')
+ if self.thing.carrying.type_ != 'Consumable':
+ raise PlayError('cannot consume non-consumable')
+
+ def do(self):
+ self.thing.game.things.remove(self.thing.carrying)
+ self.thing.carrying = None
+ for c_id in self.thing.game.sessions:
+ if self.thing.game.sessions[c_id]['thing_id'] == self.thing.id_:
+ self.thing.game.io.send('RANDOM_COLORS', c_id)
+ self.thing.game.io.send('CHAT "You are drunk now."', c_id)
+ self.thing.drunk = 10000