+ for t in self.game.things:
+ if t.position == self.explorer:
+ info_to_cache += 'THING: %s' % self.get_thing_info(t)
+ protection = t.protection
+ if protection == '.':
+ protection = 'none'
+ info_to_cache += ' / protection: %s\n' % protection
+ if hasattr(t, 'hat'):
+ info_to_cache += t.hat[0:3] + '\n'
+ info_to_cache += t.hat[3:6] + '\n'
+ info_to_cache += t.hat[6:9] + '\n'
+ if hasattr(t, 'face'):
+ info_to_cache += t.face[0:3] + '\n'
+ info_to_cache += t.face[3:6] + '\n'
+ info_to_cache += t.face[6:9] + '\n'