- char dir_to_nearest_enemy = 0;
- if (seeing_thing(t_eye, filter))
+ char dir_to_nearest_target = 0;
+ uint8_t run_i = 9 /* maximum mem depth age below never-explored */ + 1;
+ uint8_t mem_depth_char = ' ';
+ while (run_i && ('s' == filter || seeing_thing(t_eye, filter)))