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Server/C: Don't update map memory on WORLD_ACTIVE command.
[plomrogue]
/
src
/
server
/
field_of_view.h
diff --git
a/src/server/field_of_view.h
b/src/server/field_of_view.h
index 54ffe289d676eba9360c79950d36f94889710dfa..be6324bff170c8a9bdc2babd622edf6fc4cd2c63 100644
(file)
--- a/
src/server/field_of_view.h
+++ b/
src/server/field_of_view.h
@@
-18,7
+18,7
@@
struct Thing;
/* Update "t_eye"'s .mem_map memory with what's in its current FOV, and update
* and age the .mem_depth_map.
*/
/* Update "t_eye"'s .mem_map memory with what's in its current FOV, and update
* and age the .mem_depth_map.
*/
-extern void update_map_memory(struct Thing * t_eye);
+extern void update_map_memory(struct Thing * t_eye
, uint8_t age_map
);
/* Build "t"'s field of view. */
extern void build_fov_map(struct Thing * t);
/* Build "t"'s field of view. */
extern void build_fov_map(struct Thing * t);