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Server: Explain in map_object_actions.h why MapObjAct.id must not be 0.
[plomrogue]
/
src
/
server
/
map_object_actions.h
diff --git
a/src/server/map_object_actions.h
b/src/server/map_object_actions.h
index eec0087672a0eb90136b26bb78bd951677de4925..17c4b1e3b8c80daa2e72aae089c7e2e0ac265d7c 100644
(file)
--- a/
src/server/map_object_actions.h
+++ b/
src/server/map_object_actions.h
@@
-15,18
+15,15
@@
struct MapObj;
struct MapObjAct
{
struct MapObjAct
{
+ uint8_t id; /* identifies action in MapObj.command; therefore must be >0 */
struct MapObjAct * next;
void (* func) (struct MapObj *); /* function called after .effort turns */
char * name; /* human-readable identifier */
struct MapObjAct * next;
void (* func) (struct MapObj *); /* function called after .effort turns */
char * name; /* human-readable identifier */
- uint8_t id; /* unique id of map object action; must be >0 */
uint8_t effort; /* how many turns the action takes */
};
uint8_t effort; /* how many turns the action takes */
};
-/* Init MapObjAct chain at world.map_obj_acts. */
-extern void init_map_object_actions();
-
/* Free MapObjAct * chain starting at "moa". */
extern void free_map_object_actions(struct MapObjAct * moa);
/* Free MapObjAct * chain starting at "moa". */
extern void free_map_object_actions(struct MapObjAct * moa);
@@
-50,8
+47,7
@@
extern void actor_drop(struct MapObj * mo);
extern void actor_pick(struct MapObj * mo);
/* Actor "mo" tries to use inventory object indexed by number mo->args.
extern void actor_pick(struct MapObj * mo);
/* Actor "mo" tries to use inventory object indexed by number mo->args.
- * (Currently the only valid use is consuming an item named "MAGIC MEAT",
- * which increments the actors lifepoints.)
+ * (Currently the only valid use is consuming items defined as consumable.)
*/
extern void actor_use(struct MapObj * mo);
*/
extern void actor_use(struct MapObj * mo);