- char * path_in; /* Fifo to receive command messages. */
- char * path_out; /* File to write the game state as visible to clients.*/
+ char * server_test; /* String uniquely identifying server process. */
+ char * path_in; /* File to write client messages into. */
+ char * path_out; /* File to write server messages into. */
+ char * path_worldstate; /* File to represent world state to clients.*/