set of pre-defined strings is expected, the legal strings are divided by pipe
symbols ("|").
+Commands in lowercase characters ("player commands") are only interpreted if the
+game world is set active.
+
Meta commands
-------------
SEED_RANDOMNESS [0 to 4294967295]
Set randomness seed to argument. (Initial value: 0.)
-SEED_MAP [0 to 4294967295]
-(Re-)generate map to seed of argument and map size.
-
MAKE_WORLD [0 to 4294967295]
Set map seed and randomness seed to argument. Remove all things. (Re-)generate
map. Add to map things specified in thing types table in quantity defined there
Deactivate world. Remove ./server/worldstate file. Remove all things. Remove
map. Set map edge length to argument. (Initial value: 64.)
+MAP [0 to 255] [string]
+Set part of game map to string argument: the line of the argument's number.
+
WORLD_ACTIVE [0|1]
Set world activity state to argument. If 0, remove ./server/worldstate file.
Else, if world was so far inactive, a map exists, at least one "wait" thing
TT_PROLIFERATE [0-255]
If non-zero, there is a chance of 1 divided by the given value each turn for any
thing of the selected type to emit an offspring to a random neighbor cell if one
-is available that is passable and not inhabited by a thing of the same same type
-or, if the proliferating thing is animate, any other animate thing.
+is available that is passable and not inhabited by any thing.