Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
-
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- in textfield_width(), handle too large lines somehow
+IN GENERAL:
-- may err_line store the processed line internally as it does the line count
+- expand use of hardcoded_strings module(s)
-SERVER:
+- use __func__ instead of f_name
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+BOTH SERVER/CLIENT:
-- why does an MapObjAct id of 0 fail?
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
CLIENT:
- make log scrollable
-- implement server-config-file-like parsing for client-config-files, too
+- re-work unnecessary complex command / keybinding / server message mapping