- expand use of hardcoded_strings module(s)
-SERVER:
-
-- check whether saving every player turn slows down gameplay
-
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
+- in message reading/queueing, handle case of unfinished nl-delimited messages
+
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
-- fix memory leakin draw_wins module
+BUILD PROCESS:
+
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>