- check for return values of *printf()
-- make config files format more readable / self-explanatory
+- be more strict and humble when allocating memory from the stack
+
+- in textfield_width(), handle too large lines somehow
+
+- use select() polling where possible for server-client communication
+
+- may err_line store the processed line internally as it does the line count
SERVER:
- implement field of view / line of sight and obstacles for those on the map
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
- make shape of map (and diagonal movement penalty) configurable in config file
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
-- rename confserver/defs to confserver/map_objects
+- why does an MapObjAct id of 0 fail?
CLIENT:
- make log scrollable
-- re-organize code: empty misc.h into proper modules, split up windows.h
+- implement server-config-file-like parsing for client-config-files, too