class Game:
turn = 0
log_text = ''
- map_size = (5, 5)
- terrain_map = ('?'*5+'\n')*4+'?'*5
+ map_size = (0, 0)
+ terrain_map = ''
things = []
class Thing:
- def __init__(self, position, symbol):
+ def __init__(self, id_, position, symbol):
+ self.id_ = id_
self.position = position
self.symbol = symbol
"""Prefix msg plus newline to self.log_text."""
self.log_text = msg + '\n' + self.log_text
- def cmd_THING(self, type_, yx):
- """Add to self.things at .position yx with .symbol defined by type_."""
+ def get_thing(self, i):
+ for thing in self.things:
+ if i == thing.id_:
+ return thing
+ t = self.Thing(i, [0,0], '?')
+ self.things += [t]
+ return t
+
+ def cmd_THING_TYPE(self, i, type_):
+ t = self.get_thing(i)
symbol = '?'
- if type_ == 'TYPE:human':
+ if type_ == 'human':
symbol = '@'
- elif type_ == 'TYPE:monster':
+ elif type_ == 'monster':
symbol = 'm'
- self.things += [self.Thing(yx, symbol)]
- cmd_THING.argtypes = 'string yx_tuple:nonneg'
+ t.symbol = symbol
+ cmd_THING_TYPE.argtypes = 'int:nonneg string'
+
+ def cmd_THING_POS(self, i, yx):
+ t = self.get_thing(i)
+ t.position = list(yx)
+ cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
+
+ def cmd_THING_POS(self, i, yx):
+ t = self.get_thing(i)
+ t.position = list(yx)
+ cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
def cmd_MAP_SIZE(self, yx):
"""Set self.map_size to yx, redraw self.terrain_map as '?' cells."""
self.map_size = (y, x)
self.terrain_map = ''
for y in range(self.map_size[0]):
- self.terrain_map += '?' * self.map_size[1] + '\n'
- self.terrain_map = self.terrain_map[:-1]
+ self.terrain_map += '?' * self.map_size[1]
cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg'
def cmd_TURN_FINISHED(self, n):
self.things = []
cmd_NEW_TURN.argtypes = 'int:nonneg'
- def cmd_TERRAIN(self, terrain_map):
- """Reset self.terrain_map from terrain_map."""
- lines = terrain_map.split('\n')
- if len(lines) != self.map_size[0]:
- raise ArgError('wrong map height %s' % len(lines))
- for line in lines:
- if len(line) != self.map_size[1]:
- raise ArgError('wrong map width')
- self.terrain_map = terrain_map
- cmd_TERRAIN.argtypes = 'string'
+ def cmd_TERRAIN_LINE(self, y, terrain_line):
+ width_map = self.map_size[1]
+ if y >= self.map_size[0]:
+ raise ArgError('too large row number %s' % y)
+ width_line = len(terrain_line)
+ if width_line > width_map:
+ raise ArgError('too large map line width %s' % width_line)
+ self.terrain_map = self.terrain_map[:y * width_map] + \
+ terrain_line + self.terrain_map[(y + 1) * width_map:]
+ cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
class WidgetManager:
def draw_map(self):
"""Draw map view from .game.terrain_map, .game.things."""
- whole_map = []
- for c in self.game.terrain_map:
- whole_map += [c]
+ map_lines = []
+ map_size = len(self.game.terrain_map)
+ start_cut = 0
+ while start_cut < map_size:
+ limit = start_cut + self.game.map_size[1]
+ map_lines += [self.game.terrain_map[start_cut:limit]]
+ start_cut = limit
for t in self.game.things:
- pos_i = t.position[0] * (self.game.map_size[1] + 1) + t.position[1]
- whole_map[pos_i] = t.symbol
- return ''.join(whole_map)
+ line_as_list = list(map_lines[t.position[0]])
+ line_as_list[t.position[1]] = t.symbol
+ map_lines[t.position[0]] = ''.join(line_as_list)
+ return "\n".join(map_lines)
def update(self):
"""Redraw all non-edit widgets."""