class Game:
turn = 0
log_text = ''
- map_size = (5, 5)
- terrain_map = ('?'*5)*5
+ map_size = (0, 0)
+ terrain_map = ''
things = []
class Thing:
- def __init__(self, position, symbol):
+ def __init__(self, id_, position, symbol):
+ self.id_ = id_
self.position = position
self.symbol = symbol
"""Prefix msg plus newline to self.log_text."""
self.log_text = msg + '\n' + self.log_text
- def cmd_THING(self, type_, yx):
- """Add to self.things at .position yx with .symbol defined by type_."""
+ def get_thing(self, i):
+ for thing in self.things:
+ if i == thing.id_:
+ return thing
+ t = self.Thing(i, [0,0], '?')
+ self.things += [t]
+ return t
+
+ def cmd_THING_TYPE(self, i, type_):
+ t = self.get_thing(i)
symbol = '?'
- if type_ == 'TYPE:human':
+ if type_ == 'human':
symbol = '@'
- elif type_ == 'TYPE:monster':
+ elif type_ == 'monster':
symbol = 'm'
- self.things += [self.Thing(yx, symbol)]
- cmd_THING.argtypes = 'string yx_tuple:nonneg'
+ t.symbol = symbol
+ cmd_THING_TYPE.argtypes = 'int:nonneg string'
+
+ def cmd_THING_POS(self, i, yx):
+ t = self.get_thing(i)
+ t.position = list(yx)
+ cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
+
+ def cmd_THING_POS(self, i, yx):
+ t = self.get_thing(i)
+ t.position = list(yx)
+ cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
def cmd_MAP_SIZE(self, yx):
"""Set self.map_size to yx, redraw self.terrain_map as '?' cells."""
self.map_size = (y, x)
self.terrain_map = ''
for y in range(self.map_size[0]):
- self.terrain_map += '?' * self.map_size[1]# + '\n'
- self.terrain_map = self.terrain_map[:-1]
+ self.terrain_map += '?' * self.map_size[1]
cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg'
def cmd_TURN_FINISHED(self, n):