import game_common
-def get_map_class(geometry):
- return globals()['Map' + geometry]
-
-
class MapSquare(game_common.Map):
def list_terrain_to_lines(self, terrain_as_list):
map_lines = []
start_cut = 0
while start_cut < len(terrain):
- limit = start_cut + self.game.world.map_.size[1]
+ limit = start_cut + self.size[1]
map_lines += [terrain[start_cut:limit]]
start_cut = limit
return "\n".join(map_lines)
class MapHex(game_common.Map):
def list_terrain_to_lines(self, terrain_as_list):
- new_terrain_list = []
+ new_terrain_list = [' ']
x = 0
y = 0
for c in terrain_as_list:
new_terrain_list += ['\n']
x = 0
y += 1
- if y % 2 != 0:
+ if y % 2 == 0:
new_terrain_list += [' ']
return ''.join(new_terrain_list)
+map_manager = game_common.MapManager(globals())
+
+
class World(game_common.World):
- def __init__(self, *args, **kwargs):
+ def __init__(self, game, *args, **kwargs):
"""Extend original with local classes and empty default map.
We need the empty default map because we draw the map widget
on any update, even before we actually receive map data.
"""
super().__init__(*args, **kwargs)
- self.get_map_class = get_map_class
- self.map_ = self.get_map_class('Hex')()
+ self.game = game
+ self.map_ = self.game.map_manager.get_map_class('Hex')()
class Game(game_common.CommonCommandsMixin):
- world = World()
- log_text = ''
+
+ def __init__(self):
+ self.map_manager = map_manager
+ self.world = World(self)
+ self.log_text = ''
def log(self, msg):
"""Prefix msg plus newline to self.log_text."""
self.map_widget = urwid.Text('', wrap='clip')
self.turn_widget = urwid.Text('')
self.log_widget = urwid.Text('')
- map_box = urwid.Padding(self.map_widget, width=50)
- widget_pile = urwid.Pile([edit_widget, map_box, self.turn_widget,
- self.log_widget])
- self.top = urwid.Filler(widget_pile, valign='top')
+ edit_map = urwid.AttrMap(edit_widget, 'foo')
+ turn_map = urwid.AttrMap(self.turn_widget, 'bar')
+ log_map = urwid.AttrMap(self.log_widget, 'baz')
+ widget_pile = urwid.Pile([edit_map,
+ urwid.Divider(),
+ turn_map,
+ urwid.Divider(),
+ log_map])
+ widget_columns = urwid.Columns([(20, widget_pile), self.map_widget],
+ dividechars=1)
+ self.top = urwid.Filler(widget_columns, valign='top')
+ self.palette = [('foo', 'white', 'dark red'),
+ ('bar', 'white', 'dark blue'),
+ ('baz', 'white', 'dark green')]
def draw_map(self):
"""Draw map view from .game.map_.terrain, .game.things."""
for t in self.game.world.things:
pos_i = self.game.world.map_.get_position_index(t.position)
terrain_as_list[pos_i] = self.game.symbol_for_type(t.type_)
- return self.game.world.map_.list_terrain_to_lines(terrain_as_list)
+ text = self.game.world.map_.list_terrain_to_lines(terrain_as_list)
+ new_map_text = []
+ for char in text:
+ if char == '.':
+ new_map_text += [('foo', char)]
+ elif char in {'x', 'X', '#'}:
+ new_map_text += [('bar', char)]
+ elif char in {'@', 'm'}:
+ new_map_text += [('baz', char)]
+ else:
+ new_map_text += [char]
+ return new_map_text
def update(self):
"""Redraw all non-edit widgets."""
self.socket = socket
self.widget_manager = WidgetManager(self.socket, self.game)
self.server_output = []
- self.urwid_loop = urwid.MainLoop(self.widget_manager.top)
+ self.urwid_loop = urwid.MainLoop(self.widget_manager.top,
+ self.widget_manager.palette)
self.urwid_pipe_write_fd = self.urwid_loop.watch_pipe(self.
handle_input)
self.recv_loop_thread = threading.Thread(target=self.recv_loop)