from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE,
cmd_MAP, cmd_MAP, cmd_THING_TYPE,
cmd_THING_POS, cmd_THING_INVENTORY,
- cmd_THING_HEALTH,
- cmd_GET_PICKABLE_ITEMS,
+ cmd_THING_HEALTH, cmd_SEED,
+ cmd_GET_PICKABLE_ITEMS, cmd_MAP_SIZE,
cmd_TERRAIN_LINE, cmd_PLAYER_ID,
cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE)
from plomrogue.mapping import MapHex
+class PRNGod(random.Random):
+
+ def seed(self, seed):
+ self.prngod_seed = seed
+
+ def getstate(self):
+ return self.prngod_seed
+
+ def setstate(seed):
+ self.seed(seed)
+
+ def random(self):
+ self.prngod_seed = ((self.prngod_seed * 1103515245) + 12345) % 2**32
+ return (self.prngod_seed >> 16) / (2**16 - 1)
+
+
+
class WorldBase:
def __init__(self, game):
self.player_id = 0
self.player_is_alive = True
self.maps = {}
+ self.map_size = (1,1)
+ self.rand = PRNGod(0)
@property
def player(self):
return 0
return self.things[-1].id_ + 1
- def new_map(self, map_pos, size):
- self.maps[map_pos] = self.game.map_type(size)
+ def new_map(self, map_pos):
+ self.maps[map_pos] = self.game.map_type(self.map_size)
def proceed_to_next_player_turn(self):
"""Run game world turns until player can decide their next step.
for pos in self.maps[(0,0)]:
if self.maps[(0,0)][pos] == '.' and \
len(self.things_at_pos(((0,0), pos))) == 0 and \
- random.random() > 0.999:
+ self.rand.random() > 0.999:
self.add_thing_at('food', ((0,0), pos))
for thing in self.things[:player_i]:
thing.proceed()
def add_thing_at_random(type_):
while True:
new_pos = ((0,0),
- (random.randint(0, yx[0] -1),
- random.randint(0, yx[1] -1)))
+ (self.rand.randint(0, yx[0] -1),
+ self.rand.randint(0, yx[1] -1)))
if self.maps[new_pos[0]][new_pos[1]] != '.':
continue
if len(self.things_at_pos(new_pos)) > 0:
return self.add_thing_at(type_, new_pos)
self.things = []
- random.seed(seed)
+ self.rand.seed(seed)
self.turn = 0
self.maps = {}
- self.new_map((0,0), yx)
- self.new_map((0,1), yx)
- self.new_map((1,1), yx)
- self.new_map((1,0), yx)
- self.new_map((1,-1), yx)
- self.new_map((0,-1), yx)
- self.new_map((-1,-1), yx)
- self.new_map((-1,0), yx)
- self.new_map((-1,1), yx)
+ self.map_size = yx
+ self.new_map((0,0))
+ self.new_map((0,1))
+ self.new_map((1,1))
+ self.new_map((1,0))
+ self.new_map((1,-1))
+ self.new_map((0,-1))
+ self.new_map((-1,-1))
+ self.new_map((-1,0))
+ self.new_map((-1,1))
for map_pos in self.maps:
map_ = self.maps[map_pos]
if (0,0) == map_pos:
for pos in map_:
- map_[pos] = random.choice(('.', '.', '.', '.', 'x'))
+ map_[pos] = self.rand.choice(('.', '.', '.', '.', 'x'))
else:
for pos in map_:
map_[pos] = '~'
'DROP': Task_DROP}
self.commands = {'GEN_WORLD': cmd_GEN_WORLD,
'GET_GAMESTATE': cmd_GET_GAMESTATE,
+ 'SEED': cmd_SEED,
+ 'MAP_SIZE': cmd_MAP_SIZE,
'MAP': cmd_MAP,
'THING_TYPE': cmd_THING_TYPE,
'THING_POS': cmd_THING_POS,
self.io.send('TURN ' + str(self.world.turn))
visible_map = self.world.player.get_visible_map()
offset = self.world.player.get_surroundings_offset()
- self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' ' + stringify_yx(visible_map.size))
+ self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' '
+ + stringify_yx(visible_map.size))
for y, line in visible_map.lines():
self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line)))
visible_things = self.world.player.get_visible_things()