def send_gamestate(self, connection_id=None):
"""Send out game state data relevant to clients."""
+ def send_thing(offset, thing):
+ offset_pos = (thing.position[1][0] - offset[0],
+ thing.position[1][1] - offset[1])
+ self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
+ self.io.send('THING_POS %s %s' % (thing.id_,
+ stringify_yx(offset_pos)))
+
self.io.send('TURN ' + str(self.world.turn))
visible_map = self.world.player.get_visible_map()
- self.io.send('MAP ' + stringify_yx([0,0]) + ' ' + stringify_yx(visible_map.size))
+ offset = self.world.player.get_surroundings_offset()
+ self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' ' + stringify_yx(visible_map.size))
for y, line in visible_map.lines():
self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line)))
- visible_things, offset = self.world.player.get_visible_things()
+ visible_things = self.world.player.get_visible_things()
for thing in visible_things:
- offset_pos = (thing.position[1][0] - offset[0],
- thing.position[1][1] - offset[1])
- self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
- self.io.send('THING_POS %s %s %s' % (thing.id_,
- stringify_yx(thing.position[0]),
- stringify_yx(offset_pos)))
+ send_thing(offset, thing)
if hasattr(thing, 'health'):
self.io.send('THING_HEALTH %s %s' % (thing.id_,
thing.health))
self.io.send('PLAYER_INVENTORY ,')
for id_ in self.world.player.inventory:
thing = self.world.get_thing(id_)
- self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
- self.io.send('THING_POS %s %s %s' % (thing.id_,
- stringify_yx(thing.position[0]),
- stringify_yx(thing.position[1])))
+ send_thing(offset, thing)
self.io.send('GAME_STATE_COMPLETE')
def proceed(self):