-from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_WRITE
-from plomrogue.errors import GameError
-from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
- cmd_TURN, cmd_MAP_LINE)
+from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
+ Task_FLATTEN_SURROUNDINGS)
+from plomrogue.errors import GameError, PlayError
from plomrogue.io import GameIO
from plomrogue.misc import quote
-from plomrogue.things import Thing, ThingPlayer
+from plomrogue.things import Thing, ThingPlayer
from plomrogue.mapping import YX, MapGeometrySquare, Map
class GameBase:
def __init__(self):
- pass
self.turn = 0
self.things = []
+ self.map_geometry = MapGeometrySquare(YX(24, 40))
+ self.commands = {}
def get_thing(self, id_, create_unfound):
# No default for create_unfound because every call to get_thing
return t
return None
+ def register_command(self, command):
+ prefix = 'cmd_'
+ if not command.__name__.startswith(prefix):
+ raise GameError('illegal command object name: %s' % command.__name__)
+ command_name = command.__name__[len(prefix):]
+ self.commands[command_name] = command
+
+import os
class Game(GameBase):
def __init__(self, save_file, *args, **kwargs):
- import os
super().__init__(*args, **kwargs)
self.changed = True
self.io = GameIO(self, save_file)
- self.tasks = {'WAIT': Task_WAIT,
- 'MOVE': Task_MOVE,
- 'WRITE': Task_WRITE}
- self.map_geometry = MapGeometrySquare(YX(24, 40))
- self.commands = {'QUERY': cmd_QUERY,
- 'ALL': cmd_ALL,
- 'LOGIN': cmd_LOGIN,
- 'TURN': cmd_TURN,
- 'MAP_LINE': cmd_MAP_LINE,
- 'PING': cmd_PING}
+ self.tasks = {}
self.thing_type = Thing
self.thing_types = {'player': ThingPlayer}
self.sessions = {}
self.map = Map(self.map_geometry.size)
+ self.annotations = {}
+ self.portals = {}
if os.path.exists(self.io.save_file):
if not os.path.isfile(self.io.save_file):
raise GameError('save file path refers to non-file')
- else:
- with open(self.io.save_file, 'r') as f:
- lines = f.readlines()
- for i in range(len(lines)):
- line = lines[i]
- print("FILE INPUT LINE %5s: %s" % (i, line), end='')
- self.io.handle_input(line)
+
+ def register_task(self, task):
+ prefix = 'Task_'
+ if not task.__name__.startswith(prefix):
+ raise GameError('illegal task object name: %s' % task.__name__)
+ task_name = task.__name__[len(prefix):]
+ self.tasks[task_name] = task
+
+ def read_savefile(self):
+ if os.path.exists(self.io.save_file):
+ with open(self.io.save_file, 'r') as f:
+ lines = f.readlines()
+ for i in range(len(lines)):
+ line = lines[i]
+ print("FILE INPUT LINE %5s: %s" % (i, line), end='')
+ self.io.handle_input(line, god_mode=True)
def get_string_options(self, string_option_type):
import string
if string_option_type == 'direction':
return self.map_geometry.get_directions()
- if string_option_type == 'char':
+ elif string_option_type == 'char':
return [c for c in
- string.digits + string.ascii_letters + string.punctuation]
+ string.digits + string.ascii_letters + string.punctuation + ' ']
+ elif string_option_type == 'map_geometry':
+ return ['Hex', 'Square']
return None
+ def get_map_geometry_shape(self):
+ return self.map_geometry.__class__.__name__[len('MapGeometry'):]
+
def send_gamestate(self, connection_id=None):
"""Send out game state data relevant to clients."""
def send_thing(thing):
self.io.send('THING_POS %s %s' % (thing.id_, t.position))
+ if hasattr(thing, 'nickname'):
+ self.io.send('THING_NAME %s %s' % (thing.id_, quote(t.nickname)))
self.io.send('TURN ' + str(self.turn))
for t in self.things:
send_thing(t)
- self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
+ self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
+ self.map_geometry.size, quote(self.map.terrain)))
+ for yx in self.portals:
+ self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])))
self.io.send('GAME_STATE_COMPLETE')
def run_tick(self):
to_delete = []
for connection_id in self.sessions:
- if not connection_id in self.io.server.clients:
+ connection_id_found = False
+ for server in self.io.servers:
+ if connection_id in server.clients:
+ connection_id_found = True
+ break
+ if not connection_id_found:
t = self.get_thing(self.sessions[connection_id], create_unfound=False)
+ if hasattr(t, 'nickname'):
+ self.io.send('CHAT ' + quote(t.nickname + ' left the map.'))
self.things.remove(t)
to_delete += [connection_id]
for connection_id in to_delete:
del self.sessions[connection_id]
- self.changed = True
+ self.changed = True
for t in [t for t in self.things]:
if t in self.things:
try:
for connection_id in [c_id for c_id in self.sessions
if self.sessions[c_id] == t.id_]:
self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
+ except PlayError as e:
+ for connection_id in [c_id for c_id in self.sessions
+ if self.sessions[c_id] == t.id_]:
+ self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
if self.changed:
self.turn += 1
self.send_gamestate()
f.write(msg + '\n')
with open(self.io.save_file, 'w') as f:
+ # TODO: save tasks
write(f, 'TURN %s' % self.turn)
+ map_geometry_shape = self.get_map_geometry_shape()
+ write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
for y, line in self.map.lines():
write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
+ for yx in self.annotations:
+ write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
+ for yx in self.portals:
+ write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx])))
+
+ def new_world(self, map_geometry):
+ self.map_geometry = map_geometry
+ self.map = Map(self.map_geometry.size)
+ self.annotations = {}