directions += [name[5:]]
return directions
+ def get_neighbors(self, pos):
+ neighbors = {}
+ for direction in self.get_directions():
+ neighbors[direction] = self.move(pos, direction)
+ return neighbors
+
def move(self, start_pos, direction):
mover = getattr(self, 'move_' + direction)
target = mover(start_pos)
def size_i(self):
return self.size.y * self.size.x
+ def set_line(self, y, line):
+ height_map = self.size.y
+ width_map = self.size.x
+ if y >= height_map:
+ raise ArgError('too large row number %s' % y)
+ width_line = len(line)
+ if width_line > width_map:
+ raise ArgError('too large map line width %s' % width_line)
+ self.terrain = self.terrain[:y * width_map] + line +\
+ self.terrain[(y + 1) * width_map:]
+
def get_position_index(self, yx):
return yx.y * self.size.x + yx.x
+
+ def lines(self):
+ width = self.size.x
+ for y in range(self.size.y):
+ yield (y, self.terrain[y * width:(y + 1) * width])