-from plomrogue.errors import GameError
-#from plomrogue.misc import quote
+from plomrogue.errors import PlayError
from plomrogue.mapping import YX
class Task_MOVE(Task):
+ todo = 1
argtypes = 'string:direction'
def get_move_target(self):
- moves = {
- 'UP': YX(-1, 0),
- 'DOWN': YX(1, 0),
- 'LEFT': YX(0, -1),
- 'RIGHT': YX(0, 1),
- }
- return self.thing.position + moves[self.args[0]]
+ return self.thing.game.map_geometry.move(self.thing.position,
+ self.args[0])
def check(self):
test_pos = self.get_move_target()
- if test_pos.y < 0 or test_pos.x < 0 or test_pos.y >= 24 or test_pos.x >= 40:
- raise GameError('would move out of map')
+ if test_pos is None:
+ raise PlayError('would move out of map')
+ elif test_pos in [t.position for t in self.thing.game.things]:
+ raise PlayError('would collide with other things')
+ elif self.thing.game.map[test_pos] != '.':
+ raise PlayError('would move into illegal territory')
def do(self):
self.thing.position = self.get_move_target()
+
+
+
+class Task_WRITE(Task):
+ todo = 1
+ argtypes = 'string:char'
+
+ def check(self):
+ pass
+
+ def do(self):
+ self.thing.game.map[self.thing.position] = self.args[0]
+
+
+
+class Task_FLATTEN_SURROUNDINGS(Task):
+ todo = 10
+
+ def check(self):
+ pass
+
+ def do(self):
+ self.thing.game.map[self.thing.position] = '.'
+ for yx in self.thing.game.map_geometry.get_neighbors(self.thing.position).values():
+ if yx is not None:
+ self.thing.game.map[yx] = '.'