for t in [t for t in self.things
if player.fov_stencil[t.position] == '.']:
self.io.send('THING %s %s %s' % (t.position, t.type_, t.id_), c_id)
- if hasattr(t, 'nickname'):
- self.io.send('THING_NAME %s %s' % (t.id_,
- quote(t.nickname)), c_id)
+ if hasattr(t, 'name'):
+ self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
if hasattr(t, 'player_char'):
self.io.send('THING_CHAR %s %s' % (t.id_,
quote(t.player_char)), c_id)
break
if not connection_id_found:
t = self.get_thing(self.sessions[connection_id])
- if hasattr(t, 'nickname'):
- self.io.send('CHAT ' + quote(t.nickname + ' left the map.'))
+ if hasattr(t, 'name'):
+ self.io.send('CHAT ' + quote(t.name + ' left the map.'))
self.things.remove(t)
to_delete += [connection_id]
for connection_id in to_delete:
self.map_control_passwords[tile_class]))
for t in [t for t in self.things if not t.type_ == 'Player']:
write(f, 'THING %s %s %s' % (t.position, t.type_, t.id_))
+ if hasattr(t, 'name'):
+ write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name)))
def new_world(self, map_geometry):
self.map_geometry = map_geometry